128,274 Commits over 4,109 Days - 1.30cph!
Isolated player model changes (no clothing updates)
research table converts scrap + source item into blueprint
items show as 'new' after being unlocked
hide item categories that contain no unlocked items
show workbench level 1-3 requirement when blueprint is selected
removed bunch of editor warnings
Added RAM usage to perf text
Changed Windows RAM usage API to be similar to resource monitor
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Fixing pivots on workbenches 1-2-3
Moved floating wrench on workbench 1
Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
Cherry picked vertex alpha blend type changes from snow_biome_revamp
Temporarily subtracting BoneFollower changes
Fixed rust/std terrain-blend shadergui merge shenanigans
Supermarket texture fixes
Added blue noise to penumbra shadow filter
Increased penumbra shadow noise
Twaked grass shadow intensity filter
workbench restrictions
workbench UI notifications
workbenches
blueprint work
Isolated clothing changes
workbench 2 & 3
crafting speed bonuses
hide quickcraft items if not at workbench
+use on workbench opens crafting window
map no longer needs a map item
map item uncraftable
F key toggles lights on car
vending machines can buy/sell BPs just like any other item
furnace costs 100 less wood
furnace no longer starts with wood
can pick up furnace if empty + hammer equipped + cupboard
can pick up fridge if empty + hammer equipped + cupboard
can pick up large storage if empty + hammer equipped + cupboard
can pick up small wood storage if empty + hammer equipped + cupboard
shelves can be placed overtop of existing boxes
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Reverted barricade collider scale hack
Fixed shadow quality change from 0 to 2
Tweaked high external wall barbed wire damage volumes
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Barricade collider updates
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Can place large furnace under floor grills even after the floor grills have already been placed
fixed skinning on vm bandages
BaseNpc implements MaxVelocity
map writing enabled for mods
Raw and spoiled meat no longer goes straight to belt when picked up
chair no longer syncs position