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134,188 Commits over 4,444 Days - 1.26cph!

8 Years Ago
GraphicsSettings
8 Years Ago
New electric poles / removed old meshes
8 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
8 Years Ago
Fixed UV direction being wrong on all watch towers
8 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
8 Years Ago
WTP terrain blend texture fix
8 Years Ago
Possible fix for cave spikes pit resetting last wipe
8 Years Ago
Caves scene2prefab
8 Years Ago
Billboards greybox
8 Years Ago
Moved plugins to asmdef
8 Years Ago
Hapis compound monument prep
8 Years Ago
Broken electric pole variant
8 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
8 Years Ago
Electric poles / spotlight and snapped cable variants
8 Years Ago
Fixed AO flickering when both MB and TAA are disabled
8 Years Ago
Replaced old powerlines in the compound monument
8 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
8 Years Ago
Queue async requests
8 Years Ago
progress backup
8 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
8 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
8 Years Ago
CodeGen uses UNIX line endings instead of system ones
8 Years Ago
CodeGen
8 Years Ago
Merge from main
8 Years Ago
Rotated electric poles in the compound
8 Years Ago
Manifest
8 Years Ago
Manifest, Part 2
8 Years Ago
billboard_a files
8 Years Ago
replaced links to prefab in the scene scene2prefab
8 Years Ago
Added powerlines to old monuments
8 Years Ago
progress backup
8 Years Ago
Scene2Prefab
8 Years Ago
EAC SDK update
8 Years Ago
Network++ Save++
8 Years Ago
Jenkinsfile
8 Years Ago
Merge from unity_2018.1.0
8 Years Ago
Updated ignore.conf
8 Years Ago
Updated ignore.conf
8 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
8 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
8 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
8 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
8 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
8 Years Ago
Added missing folder meta file of no relevance
8 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
8 Years Ago
Reverting accidentally committed ProjectSettings
8 Years Ago
Fixed auto turret order interaction
8 Years Ago
Fixed StorageContainer and BaseOven order interaction
8 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
8 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)