33,182 Commits over 4,109 Days - 0.34cph!
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Always yield one frame after processing one patch in grass and decor spawning
Merge from procgen9
Network++
Save++
Missing landmine meta file
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
torch has slightly more durability when hitting things (8 hits instead of 5)
fixed some errors on the bone club
bone club resource harvesting balance
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
Disabled smooth LOD transitions on certain close-range decor
added new icons for bone club and riot helmet
increased grass displacement on traps
decreased bone club impact sound
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
fixed keypad LOD errors & can now *really* see it from farther away
bone club condition reduced
Merge from procgen9.1
Game manifest
Network++
Save++
Updated camera in TestLevel
Tweaked sun and moon brightness
disabled some stuff for now
Distant gunshots are a bit quieter but can be heard from farther away
added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
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First person models of the 6 new melee weapons ready for an animation pass.
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SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
Skip initial resource spawn if a savegame was loaded successfully
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Torch lowering also correctly fades out when lighting it while already running
Fix repeats of hemp/stone/wood pickup sound
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Fixed incorrect water fog on OSX/GL
Fixed SSAO on top of water
Reverted water obj to prefab in TestLevel
Underwater specular occlusion now animated and automatic
Trees no longer use the most inaccurate colliders in the industry
setup the mecanim controller for looting on the ground