33,167 Commits over 4,109 Days - 0.34cph!
Fixing weird PVT behaviour in GL/OSX
Various building exploit fixes
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
Roofs are more expensive and have less health
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Foundation step exploit fix
By default, allow admins to use their noclip cheat even on antihack userlevel 2
AntiHack debuglevel is 2 in the editor
Include default key config on osx
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
Don't split textures into different bundles (loadtime vs diskspace)
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
Added lit particle test scene
Triangle foundation exploit fix
Use scaled time for client tick + lerp (timescale debugging weapons)
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Fixed insane plant growth in shallow lakes
Fixed being able to open chat when it's disabled
shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
Reset item.removeTime on load serverside, to avoid items falling into limbo
Fucking water texture fuck the fuck off
combined all underwater world fx into one super prefab.
added a ripple effect to the water bucket when the player moves around
melee ranges slightly increased across the board
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
Fixed steam inventory breaking if you have more than 128 items
first pass at m249 sounds
Sand and snow impact sounds + grass impact sound tweaks
New player body fall sounds
Fixed terrain alpha issues around sewer entrances
Stone external gate sounds + wood external gate sound tweaks
stone hatchet soft strike sound tweak
Changed splatmap resolution bias
Subtractive merge cs
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
Underwater particle effect script