33,167 Commits over 4,109 Days - 0.34cph!
Emerge from water screen effect textures.
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
AudioClip import settings
Ambience sting timing tweaks
created LODs for the waterbucket worldmodel and setup the prefabs
Underwater effects material tweaks.
Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
Undone shader bundle change
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies they need them to be included in the bundle
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
Tweaked water quality handling
Underwater shader now writes mask (0 above, 1 below) to render target alpha
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Matched viewModel skin specular settings to other skin materials
Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
Fixed real player names showing in corpse loot when in streamer mode
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
UI server cull components
Snow tweaks.
Plankton material change.
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
Added map key binding
Fixed rebinding keys not working
Dungeon terrain carving fixes
Underwater FX mask is a GO
Fix RUST-283 Can't place floor above shelves.
pie sounds are affected by volume controls
when cancelling a craft, obey the stack laws
Subtracting shelves layer change (see RUST-283)
Wiggling my way around some building exploits
lowered top shelf collision a notch
Powerlines correctly prevent building
Shader, asset and prefab warmup convars are client-only, saved
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Deployer / Planner check AntiHack system before allowing placement
Spawn the building block skin immediately if stability is still pending
Don't batch wooden shutters (because they can move)
eoka cost changes and ammo type changes
Fixed the Eoka pistol's flint spark not playing
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
set the bandage to use the correct worldmodel
tweaked the syringe size so it no longer looks like an oversized dildo
Mouse wheel default switch
Foundation placement check fix in tight spots
Fixed not falling when chat open etc