33,172 Commits over 4,109 Days - 0.34cph!
removed blood, battery, note from spawn tables
Simpler colliders for banners
fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
fixed lock LOD's for real
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
Fix for RUST-235 Twig tier collision thickness
SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
fixed healthbars sometimes showing 0 without the object/player being dead
increased LOD cull range of barrels and cardboard box trash piles
fixed being able to use healing items underwater
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
removed collider from machete projectile
Salvaged icepick & salvaged axe now throwable
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
More fixes for lag exploits (RUST-315)
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
Melee weapon damage distance check sends message to player when rejecting an attack
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Fixed water refraction back projection in GL/OSX
swimming cleanup, unified values for swimming/headunderwater
Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
Hatchet strike sound polish
Melee impact sound polish
Ensure all light buzz sounds in new rad towns are LODed correctly
Add local voice limiting to helicopter weapon sounds
Generic footstep effects (fix for no footstep sounds on quarries)
tweaked swimming and sprint animations.
new sounds / particle effects for wounded animations
Cloud Billboards added to Sky Dome and values tweaked.
Fixed duplicated symbol in blendlayer shaders
Limited speedtree shader transmission feature to Frond and Leaf geom types
Fixed external gates collapsing
Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)