34,524 Commits over 4,232 Days - 0.34cph!
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
Savas splats and topo. Hut entrance ramps don't hinder movement.
Anti-bush topo around campfires.
Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
Reduced VitalNote.Update dynamic memory allocations
Added profiler samples to VariableReference
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
Building prewarm experiment
updated crossbow vm anims, changes to controller
Fixed issue with vm bow fire anim snapping when going back to idle
Added bow specific lazy aim, reduced deadzone
Asset prewarming is disabled by default on 32bit
Prewarm experiment: load all prefabs and effects
Making ironsight definition less stupid
reloading counts as a weapon cycle
Added memory usage / gc counter to perf 1 / 2
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
These oaks shouldn't have two-sided bark materials.
Added the shadowless point light back to the furnace.
Crystal mat tweaks, because fog. Scene stuff wip.
Scene stuff. Missing strobelight mats.
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
Reduced maximum time per frame to use for clientside network message processing
Building skin changes are deferred and load balanced to reduce framerate hiccups
Performance.memoryAllocations is stored as megabytes
Reduced maximum time per frame to use for clientside network message processing some more
EffectRecycle optimizations
updated overlay_bleeding maps.
Added ghetto-ass support for normal mapped screen overlays
Fixed server compile error
updated overlay_bleeding_height map to Petur's superior version.
Reload sounds from other players are audible.
Tweak crossbow reload sounds to match updated animation.
Projectile prediction tweak
Explicit case for fake projectiles with a penetration power of 0
Fixed NRE in projectile prediction if non-authoritative
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
Fixed EffectRecycle lifetime calculation