33,174 Commits over 4,109 Days - 0.34cph!
Pickaxe & Salvaged hammer now throwable
Fixed potential bundle building problem
uncomment ApplyModulations in Sound.Update (rain sound fix)
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Minor visual fixes for sky.
Touching these just in case
LightLOD performance regression fix
fixed gift boxes despawning too quickly
fixed stocking LOD
fixed stockings not destroying with walls
smarter stocking population
Config file loading debug output
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Increased sheet metal building part base health to 750HP
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Fixed some item skins not shipping properly
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Dropped item rigidbodies correctly copy drag and angular drag if specified
These look like they can be deleted
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
improved the 3rd person treadwater animations.
added a swimming forward animation
fixed bug with player animation blending.
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Item icons don't use animators
Selection bar color
Fixed PrefabPreProcess removing door animators on server
Dropped items/corpses falling through world at low steps
Player model performance optimizations
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation