33,285 Commits over 4,109 Days - 0.34cph!
fixed flamer particle effects bouncing
added 3rd person aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Animal damage uses base protection again
Industrial building windows use separate colliders (on the transparent layer)
Fixed bald patch on wolf head dress
command to relock blueprints and refund all spent xp
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
rename reoll method + help strings
Fixed protective armor absorbing damage from animal attacks
Touched all rust/std shaders to trigger b25 brdf alu opt
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Converted some OnValidates to DoPrepare
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
Fixed excessive reach on certain melee weapons (for example the rock)
Fixed NRE in PlayerMetabolism.CanConsume
Potential fix for rare NRE when cancelling loading screen
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Hide rcon password on command line properly
Fixed warning stating motion vectors require depth camera mode
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
Same alu reductions to ocean and river shaders
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
no sprinting while reloading the crossbow
neck is no longer consistered for headshots derp
no more empty heli loot crates RUST-1149
players standing up when sleeping (until you approach them) should be fixed 100%
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
fixed a null pointer bug with the sleepingEvent code
Merged FasterBuilds branch
fixed issues with some melee weapons not striking centre of the screen
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
Arrow damage type impact effects and headshot sound
Reduced bow / crossbow headshot damage multiplier to 1.25
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
Tool cupboards can no longer be placed on foundation stairs