33,285 Commits over 4,109 Days - 0.34cph!
Removed obsolete protection property info from game manifest
crafting cost reduced for mid/high end melee weapons
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
high end weapons are found a bit less often in radtowns
trash piles refresh their contents (including xp on opening) twice as fast
vm pickaxe now the right way round RUST-560
Decoupled water reflections from water quality; now controlled separately in graphics options
Added much faster medium quality water reflections now default value
Shader level no longer affects water quality; full control now in water quality and reflections
tweaked the spear 3rd person pre-throw animations.
added new 3rd person pre-throw animations for the rock
Music! (still disabled via music.enabled convar by default for now)
Optimized climate LUT blend with single 5-way blend instead of 5 blends
Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result
Saved a 256K in render texture memory yay
Projectile velocity is no longer randomized
Projectile velocity is no longer causing RNG damage
Projectile damage falls off linearly with distance (after an initial max damage distance)
Projectiles can specify effective projectile range + corresponding damage multipliers
Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult)
Weapons and weapon mods can adjust projectile damage, distance and velocity separately
Network++
Skip underwater overlay if water excluded from camera culling mask
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
Damage properties are stored on projectiles
Shotgun buckshot uses headshot damage multiplier of 1.25
Fixed revz opengl missing name plates (RUST-1158)
lengthened loaded crossbow deploy anim
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
Rocket LOS check improvement (RUST-1152)
Resized luts to 256x16 to speed up climate blends
Remove audio files for unused song
Preserve sample rate on music
crude oil collision fix (perhaps they will spawn under dome now?)
most important change of the month - ceiling lights are cheaper and cast more light
roadsign armor more expensive
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
small stash cost reduced to 10 cloth
fixed the 3rd person drink animation so it holds the bota bag properly
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
Warn on duplicate bone ID in skeleton properties
Tweaked eye adaptation and tonemapping to fix overbrightness
Turned off tonemapper debug
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
Default water quality = 1 (refl also 1)
Default aa quality = FXAA
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
Wood doors much more vulnerable to explosives
Reverting some model state tick changes I believe to be fucked
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
Added bone name to vis.damage
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)