33,364 Commits over 4,109 Days - 0.34cph!
thrown weapons stuck into other objects use throw direction as impact normal
m92 sounds
ambience polish, tweaks, and a few new sounds
mixer tweaks
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking
Fixed shadergui inspector script handling of detail-related keywords
Disabled rust/std detail layer in materials that weren't actually using it
Improved reload verification
Door interaction toggles renderer batching on animator game object
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
Recalculated bounds on door barricades
Increased tree entity bounds padding
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Custom SMG is skinnable
Semi-Automatic Rifle is skinnable
Hatchet is skinnable
Pick Axe is skinnable
Waterpipe Shotgun is skinnable
Fixed NRE in UpdateInventoryFromSchema
Fixed skin being applied to weapon attachments again
higher accuracy collider wall.external.high.stone
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
Fixed billboard shadows in osx/opengl
Might possibly fix some servers not letting some people craft skins
Added decal culling script to all static deferred decals
Nuked procedural virtual texturing
Updated rust native renderer dll
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Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
Re-enabled dynamic batching
Properly retired BoneRetarget (fixes RUST-1473)
re-enabled xmas content (daily event)
coal can be recycled
fixed invisible guide for planter
fixed large planter deploy bugs and sizes
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Updated native libraries (updated MTU size, RUST-749)
Fixed splat painting (RUST-1482)
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
fixed endless bandage bug
reversed bandage entity changes