branchrust_reboot/maincancel

33,287 Commits over 4,109 Days - 0.34cph!

8 Years Ago
a bit more
8 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
8 Years Ago
Fixed server compile
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
viewmodel organisation - clean export for vm
8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
Merged Facepunch.Unity changes
8 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
8 Years Ago
Nicer initialization Server address + Server name for integration
8 Years Ago
Fixed getting server list from the wrong place
8 Years Ago
Disabled the 2 east lifts in launch_site
8 Years Ago
Fixed ground holes in the rocket factory
8 Years Ago
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8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
Added water culling volume to launch site basin
8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
bradley work
8 Years Ago
fixed hazmat suit colors
8 Years Ago
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8 Years Ago
skin approval + icons manifest
8 Years Ago
jsons
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
Subtracting all AI experiments
8 Years Ago
fixed bradley gib NRE
8 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
8 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
8 Years Ago
fixed issue with semi auto pistol vm deploy animation
8 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
8 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
8 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
8 Years Ago
viewmodel organisation - clean exports for vm
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
8 Years Ago
merge from main/music-v2-merge
8 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
8 Years Ago
compile saftey
8 Years Ago
NRE fix
8 Years Ago
Added texture density visualizer (graphics.showtexeldensity)
8 Years Ago
Music sync tweaks Sound level tweaks
8 Years Ago
Added reference/helper overlay for texture density visualization
8 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
8 Years Ago
Fixed shader compile error
8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
Added terrain shader support to texel density visualization
8 Years Ago
Make sure load in background is enabled for all NPC sounds