33,286 Commits over 4,109 Days - 0.34cph!
More robust dynamic cover point volumes.
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
Added sysuid console command (prints unique device identifier)
Finished packer improvements + cleaned up
Ai tweaks, better dynamic cover.
Added nav_grid convar + ai tweaks.
Fixed a couple of packing bugs
Removed magenta debug print of active and dormant agents.
Fixed adding empty packed map refs
Fixed index out of range exception vulnerability when nav_grid is true.
Added configurable packed texture save options
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
Re-packed construction atlas
Merged packed and unpacked shader code for minimal redundancy
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
Initializing AiManager via bootstrap.
Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
Fixed rust/std shaders getting color applied twice since cs
21864
Manifest commands for holmzy
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
Fixed some rust/std shaders shiny below 300
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
ore flare mesh cull and optimization
skin approval stuff
ore hot spots spawn closer to the last one instead of on the other side
fixed leaking flares
fixed cave nodes not having minigame
removed temp survey crater work
A bit more robust handling of temporary sets in AiManager.
fixed hotspots taking 2 seconds to appear at night
Even more robust AiManager.
Fixed error in packed texture asset postprocessor
Fixed import settings for spec and smoothness terrain source textures
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Fixed scientists dipping through the world (missing flag in movement mask)