branchrust_reboot/maincancel

33,286 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
8 Years Ago
Fixed emission related shader compilation error in standard-packed shader Changed texel density grad texture to srgb to match overlay reference Added deferred mesh decal shader to texel density view Replaced temporary reference overlay with final Fixed texel density scale
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
ore world models fix
8 Years Ago
Finished automated packed map generation when sources are modified
8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
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8 Years Ago
skin approval
8 Years Ago
fixed NRE when uploading icons more approval junk
8 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
8 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
8 Years Ago
Changed packing folder again, now final; updated packed sample
8 Years Ago
Tiny change in texture packing analysis tool
8 Years Ago
First batch of packed materials (29) for testing
8 Years Ago
Fixed error when packing materials with default metallic texture or RGB-only
8 Years Ago
Fixed error when packing default standard shaders
8 Years Ago
Skip packed materials during analysis
8 Years Ago
Added material packing auto rollback to unpacked when failed Fixed packing not supporting 8bit textures Tidy up code a bit
8 Years Ago
Fixed packed map assignment not working sometimes Added deleting packed maps on unpack
8 Years Ago
Fixed standard packed shader particle accum albedo
8 Years Ago
Second batch of packed matetials (50)
8 Years Ago
Third batch of packed materials (50)
8 Years Ago
Merge from skin_cache_native
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Updated native libraries
8 Years Ago
More profiling
8 Years Ago
Jenkinsfile with MakeNetworkShare
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
More profiling
8 Years Ago
Subtracted packed batches to repack later with improvements
8 Years Ago
Menus screen tweaks
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
Campfires displace grass
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Loading screen no longer using SceneToPrefab
8 Years Ago
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
8 Years Ago
Map no longer using SceneToPrefab
8 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
8 Years Ago
Update phrases from static Translate.Phrase's
8 Years Ago
Fixed bed description Fixed bandana description Fixed minnows description Fixed small stocking description Fixed Research Paper description
8 Years Ago
Fixed compute shader error on glcore
8 Years Ago
Enabled culling on glcore
8 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
8 Years Ago
compile fix
8 Years Ago
Unpacked test material
8 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
8 Years Ago
Fixed construction atlas material
8 Years Ago
Merged from ai_2 branch