33,226 Commits over 4,109 Days - 0.34cph!
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
Properly added shuffleplayerseed so it doesn't disappear when running codegen
lighting added to dark male textures
eye's made glossier, but less spec
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EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Female dark texture updates
Toned down female eyelash material
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
deleted some faces of the inner mouth to avoid clipping some head types
Added new morph cache component
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
EAC startup / initialize fix for Windows
Some more AI safeguarding.
updated player preview lighting
increased strength of eyebrows on male light texture a little
Removed some debug logging again
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reduced size of scatter textures
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Removed unused "eac" convar
Added morph cache blend shape control interface
Improved morph cache debug control via inspector
Moved morph cache to own folder
vm mp5 - fixed skinning issues
vm supply signal - fixed sounds not playing
fix for NRE spam in perf.playermodel
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Fixed shadow cascades option ignored sometimes after changing quality mode
Fixed AiManager and DynamicNavMesh serialization fuckups
fixed IK foot looking weird when player is crouched against high ledges.
skin approval
bbq has less protection
Fixed vm bias hack scale to consider actual feet position + no layer condition
Rolled back SSAO near view settings; again
EAC SDK update (outdated Linux 64bit)