33,200 Commits over 4,109 Days - 0.34cph!
added bulletproof glass window insert
tree minigame rotates each X less
tree minigame X starts relative to the initial strike position rather than randomly
tree minigame picks one direction to rotate never goes the other way
fix for tree minigame always going right and never left
window bars are thinner on all tiers inserts
bullet proof insert model/gibs/collider
Add hair shader gui with copy/paste property buttons
Added hair sets for each race
Added hair dyeing (dark only for now)
Assigned race hair sets to respective skin sets
Removed hair dye variations for now
Fixed facial hair 01 not showing
Fixed non-TAA OpacityMask not hiding hair when set to 1
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
Fixed eyebrow materials not getting replaced
Making sure we don't duplicate obj motion vec fix
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
ugly ass solution for bulletproof window gibs
Fixed some hair materials not replaced when switching between player seeds
Cleared a couple of heap allocs
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
Body hover locations now scale correctly
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
PostProcessLayer fall back to normal render path when TAA is disabled
overlay mask for armor display
Fixed TAA-induced alpha ghosting in player preview
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
TAA alpha stabilization (player_preview)
armor information displays in crafting window
clothing arrow protection unified with bullet protection
explosives information panel
tweaked a bunch of impact f/x
improved watersplash on rocks effect
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
tree bonus marker hit sound tweaks
Netting has larger ladder volume to allow climbing over frames