33,200 Commits over 4,109 Days - 0.34cph!
radiation clothing information panel fix
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
Player preview protection tooltips
Added cap base color override option to hair dye
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
missing seed panel
fixed explosive information panel
player preview glow changes
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
map fixes for mod support
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
Proper fix for player preview shaders
Fixed player preview alpha fade on inventory transitions
Merge from culling-lodcomp
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Fixed culling always drawing gizmos (only on debug now)
X is no longer placed low enough to require a crouch
Protection typo fix
Phrases
Fix for sign painting UI been dark
▌▅▌▉▊ ▉▋▋▍▇▅ ▍█▋▌▋▋▅ ▇▇ ▊▊▄▇▆ ▌▊▄▇
Fixed indirect reflections on hair shader
Force nav_wait to false in editor.
Admire animations - adding more to DB
Added instancing support to devWorldCoord shader
python skinnable
manifest
updated bunch of files
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
Fix for dark sign painting UI (attempt two)
Fixed construction parts disappearing under culling.lodcomp
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp
Renamed culling.lodcomp to culling.world; enabled by default
First attempt at stopping animals from attacking through walls.
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
Updated Apex AI to 2017.2
▉▌▅█▆ ▊▌▄▆▉▉▌ ▅▋▍█▇█▍ ▅▋▉▉▍
▍▍▄▋▍ ▍▉▉▌█ ▇█▄▅▌▉▄ ▉▌▍▇▋
Restored culling stats display; editor-only
worldmodel outlines (off by default)