33,167 Commits over 4,109 Days - 0.34cph!
NPCs should respect isMounted when they Resume.
Slightly better ground-hugging for junkpile NPCs.
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
Consider entities out of bounds if they're lower than terrain zero level
Allow debug.callbacks on server too
Terrain sockets no longer count as inside terrain if outside the terrain bounds
updated wounded animation starting position, made current desired time range loop
Added simple runds.sh to Linux server (just to get people started)
Switched Debug Steam Callbacks to command line switch
Latest Steamworks (Linux Callback)
Fixed hapis lake materials
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Scientists have a slightly wider range of motion when mounted.
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
DM lootbox protection changes
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Fixed IsMounted unsetting bug.
Made mounted enemy range consideration more flexible.
Junkpiles no longer spawn on southern road overhang (Hapis)
Fixed LOD2 mesh assignment in bush willow variations
Fixed occlusion culling stats debug display
Disabled culling for objects using mesh batching
Fixed procmap river uv stretching
Fixed server description showing as ???????
Map coordinates changed so letters are horizontal
Made map coords darker, so they stand out more
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Cherry picking corpse NRE fix from Helk's branch
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Fixed water depth mask on glcore (rowboat)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential argument exception in motion blur (CLIENT-2RSG)
Scientists will stop mid-burst firing if they lose target.
Water junk piles files and extras
buoyancy / water fixes for caves (eeek)
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures