branchrust_reboot/maincancel

33,167 Commits over 4,109 Days - 0.34cph!

7 Years Ago
fix ch47 nres
7 Years Ago
NPCs should respect isMounted when they Resume.
7 Years Ago
Slightly better ground-hugging for junkpile NPCs.
7 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
7 Years Ago
more Hapis fixes
7 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
7 Years Ago
Allow debug.callbacks on server too
7 Years Ago
Compile fix
7 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
7 Years Ago
Compile fix
7 Years Ago
Code Gen
7 Years Ago
updated wounded animation starting position, made current desired time range loop
7 Years Ago
Added simple runds.sh to Linux server (just to get people started)
7 Years Ago
Switched Debug Steam Callbacks to command line switch
7 Years Ago
Latest Steamworks (Linux Callback)
7 Years Ago
Minor Hapis tweaks
7 Years Ago
Steamworks with osx fix
7 Years Ago
skin approval
7 Years Ago
Fixed hapis lake materials
7 Years Ago
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
7 Years Ago
Scientists have a slightly wider range of motion when mounted.
7 Years Ago
Reduced Junkpile AI spawn chance (was higher for testing and profiling) AI dormant false by default (for now)
7 Years Ago
Added "isMounted" column to aidebug_lookat. Another pass over junkpile scientist hover prevention.
7 Years Ago
Merge from save159
7 Years Ago
DM lootbox protection changes
7 Years Ago
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7 Years Ago
Fixed IsMounted unsetting bug.
7 Years Ago
Made mounted enemy range consideration more flexible.
7 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
7 Years Ago
Network++
7 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
7 Years Ago
Fixed procmap river uv stretching
7 Years Ago
Fixed server description showing as ???????
7 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
7 Years Ago
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7 Years Ago
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
7 Years Ago
Cherry picking corpse NRE fix from Helk's branch
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
Fixed water depth mask on glcore (rowboat)
7 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
7 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
7 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
7 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
7 Years Ago
merge into main
7 Years Ago
Scientists will stop mid-burst firing if they lose target.
7 Years Ago
Water junk piles files and extras
7 Years Ago
buoyancy / water fixes for caves (eeek)
7 Years Ago
Merge from tree_revamp
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures