reporust_rebootcancel

127,281 Commits over 4,109 Days - 1.29cph!

8 Years Ago
Fixed up some server vs client stuff in ai.
8 Years Ago
Fixed bow sometimes spamming RPCs to server
8 Years Ago
Rocket factory / added moss inside the rocket factory building
8 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
8 Years Ago
Test
8 Years Ago
Some more cleanup of ai code.
8 Years Ago
Fixed hair inset shadows Fixed hair temporalAA filtering
8 Years Ago
Merge from decay_tweaks
8 Years Ago
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
8 Years Ago
Cherry picking shader changes from /main/hair
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
merge from main
8 Years Ago
Fixed boostrap not updating the loading screen text
8 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
8 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
8 Years Ago
Dropped items despawn about two times slower
8 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
8 Years Ago
Corpse despawn time scales with the rarity of the contained items
8 Years Ago
3rd person player anim tweaks
8 Years Ago
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8 Years Ago
compiled global dll
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
merge from foli
8 Years Ago
backup
8 Years Ago
Foliage properties backup
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
increased coverage on grass blade models
8 Years Ago
Merge from main
8 Years Ago
backup
8 Years Ago
Use vertex color B channel to scale displacement
8 Years Ago
Merged from main/humanoidNPC branch.
8 Years Ago
Launch site warehouse LOD/COL/prefabs
8 Years Ago
Rocket factory grounds, replaced game objects with prefabs
8 Years Ago
Tinting and placement improvements
8 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
8 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
8 Years Ago
Tweak
8 Years Ago
Launch site warehouse awning and tweaks
8 Years Ago
Dressing backup
8 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
8 Years Ago
Dropped items displace grass around them
8 Years Ago
Washed lube off dropped items
8 Years Ago
Dressing backup
8 Years Ago
Rocket factory door LOD/COL/Prefab
8 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
8 Years Ago
Fixed occlusion culling on roof parts
8 Years Ago
Fixed burlap sack world models spazzing out
8 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes