134,157 Commits over 4,444 Days - 1.26cph!
Move query buffer resize to the right place
flare effect added to searchlight
searchlight cost reduced
Fixed stack trace red text in main menu because fuck me
Safety first; fix for index out of range
fixed skulls missing nametags
Description fixes + Phrases
More work on optimizing rebaking of navmesh grid cells.
EAC register timeout is 20 seconds
EAC HandleClientUpdate tweaks
Do EAC auth right after Steam auth
adding texture sets wall_tiles_a, wall_tiles_b, materials
minor light flare added to ceiling lights
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
Removed max draggable from items (except liquids)
More description fixes and updates
More work on optimizing navmesh grid.
EAC SDK update (eliminates GC allocations)
Rebuilt Facepunch.Network and Facepunch.Raknet
gas_station progress backup
Fixed fuzz in cloth shaders
Re-enabled coverage queries for debugging
wheelcollider springforce set to 10,000
Use query fallback only on osx, if not a dev + testing mode
EAC SDK update (fixes macOS startup issue)
OSX query crash fix candidate
gas_station progress backup
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
Eliminated ~300B of GC allocs whenever a randomized sound was played
Larger coastal player spawn areas
small backpack fbx/materials/textures/prefab etc
Better spawn handler density enforcement
OSX/GLCore gamma-related darken fix candidate