200,013 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Merge from consideration return
9 Years Ago
DSE return 0 on consideration "fail"
9 Years Ago
Added extra roads
9 Years Ago
Updated settings
9 Years Ago
- Stuff I changed this morning and forgot already
9 Years Ago
-warmth need was broken and always 0, fixed it to work as intended.
9 Years Ago
We now take the average rather than multiply. We lose some early rejection, but should get better results.
9 Years Ago
-fixed bug in GroupedConsideration that returned MoraleInverse to always be 1
9 Years Ago
Removed Bool/InverseBool types from ReponseCurve, also removed the "use animation curve for sampling" flag, no we only use the anim curve for front end visualisation even though it's shite.
9 Years Ago
Bunch of data tweaks
9 Years Ago
More Survival Goal branch tweaks
9 Years Ago
Data changes
9 Years Ago
DSE end debug catch
9 Years Ago
-trying a new 'Deposit to building' goal
9 Years Ago
Forgot an #if UNITY_EDITOR
9 Years Ago
-CarryingAnything condition fixed, in turn fixes Deposit To Building so it actually works
9 Years Ago
Data tweaks Removed unused MaxSafetyNeed and InverseTemperature considerations Added SitByFire GoalPlan under Social / Socialise
9 Years Ago
-reimported stats, they broke
9 Years Ago
AttackTarget resets movement mode on break
9 Years Ago
Invert IMAvoidThreatAtCurrentLocation response curve
9 Years Ago
DSE threshold tweaks
9 Years Ago
Unit collection stat boost tinkering Added Mood VE to the fire
9 Years Ago
Effects for each movement mode
9 Years Ago
Removed StatisticalModel data type, cleaned up considerations a bit
9 Years Ago
Combat values tweaks
9 Years Ago
Data
9 Years Ago
Removed throw attack from spears
9 Years Ago
Added interactable rock items to the cliffside spawns DesireConsideration never fails, but just outs 0f if no matching Desire was found Units start with a default body heat gen value of 1..
9 Years Ago
Fixed UnitMovementSpeedTrigger not working properly
9 Years Ago
Unit.IsMoving checks current speed vital
9 Years Ago
Unit death/anim tweaks
9 Years Ago
Removed old ticks
9 Years Ago
Death effect tweak
9 Years Ago
Lots of things (I'm too tired to write a changelog)
9 Years Ago
Waterfall material is opaque because fog Bunch o' data tweaks
9 Years Ago
Fixed a couple of compile errors for newer versions of clang Merged slightly improved OSX text rendering from upstream (needs improving, still terrible) OSX fonts are now registered for extended char range Fixed anti-aliased OSX fonts using pre-multiplied alpha
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9 Years Ago
Automated Linux Build #241
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9 Years Ago
Automated OSX Build #241
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9 Years Ago
Automated Windows Build #241
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9 Years Ago
Automated Linux DS Build #241
9 Years Ago
- Fixed some control bugs, reworked a bit of interactions. Needs clean up - Added SeaInteractable - Added World.GetFloorPosition to get the height on island or sea level
9 Years Ago
- Some cleanup
9 Years Ago
- Added ContainerUtils.TransferAllEntities - Added ActionTransferContainerEntities - Vehicles now unload all their entities to islands (but not visually yet)
9 Years Ago
DM no longer disabled durin sleep
9 Years Ago
Disabled "drop undesired item" goal until we can fix it
9 Years Ago
adding substate machines
9 Years Ago
removed sound events
9 Years Ago
- Added IslandContainerEvents to position people when they're transferred to an island - Sea travel and island tranferring works but is pretty janky
9 Years Ago
EntityView prefab min scale
9 Years Ago
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4