200,021 Commits over 4,140 Days - 2.01cph!
oops shader arithmetic derp
Flattened normals on the curved horizon plate because shading is lol.
Water.cs > TOP_Sampler.cs
Scene, waterfall, horizon plate mesh
let's include the waterfall edge mesh
Fixed Physics.IgnoreCollision performance regression on certain hardware
These mats shouldn't exist.
Added Dreadora to character select
Added initial config
shore fx to 0001 (needs the color tint fix)
Added script to the shorefx, and added thingy to the waterfall edge shader
Protect/defend others goal/plan/bc/bullshit
-changed Controls windows' text (reshuffled groups to make imo more sense, brought the 'close this window' command to the top)
It's the return of the tree stump! -wood pickup model
Vox sounds added, edited, new event music added
reverted PerceivedUnitData equality change that broke all the things
Fixed missing airfield wall colliders
updated sea edge and added some props to river start
Equality for that which is perceived.
removed old building stuff
- Added selection highlights
- Selection box now actually selects things
Added new building system.
Slight changes to sewers drain colliders
Seasons have their own min/max temp, tweaks to the editor
Weather stores TemperatureModifier, not a mutliplier, applied to ZoneGetCurrentTemperature()
added aurora music to events
readded bits to start of river
-should fix camera moving when game is windowed and unfocused
Ocean disc, adjusting cloud billboards height to avoid clipping, tweaked player camera far clip and ocean size down to reduce shadow artifacting
Navmesh
added elvis speakers animations
added elvis speakers anim max files and exported
chopped running vox, moved events rain music
Some sounds, ambient, fire and reverb zones