200,013 Commits over 4,140 Days - 2.01cph!
Controller updates, changed lots of effects to use parallel actions
Weights, unclamped slider on GSE listings
BIG STICK
Descriptions
Tweaks to EntityView creation and setup, with better scaling support
updated all entity view prefab scales
Fixing more entity scales
Fixed Unit views not being correctly parented/zeroed to their entity
Removed some commented code
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
Debug item spawn gets terrain height and is offset by 1
- Island Discovery
- Some notification stuff
- Island appearance stuff
Goal: Added CollectItems/HarvestDesiredItem
Goal: Sleep/SleepHere now animal only
Goal: Rest/RestHere now animal only
Only add the +1f to debug spawn height for items
- Raft now moves faster
- Made trees easier to target
- Fixes
Box colliders on some item views
CollisionDetectionMode.ContinuousDynamic
Reset behaviour on wake up
Fixed river mesh shading in low quality modes
- Camera can now pan to a location
- Notifcation bubbles can now be clicked to focus the camera on the notification entity
Added big sticks to tree resource items
Effects tweaks, removed old Sprinting effect
Fixing bugs with unit death cause by flag gating in animation code, simplified Death effect to just set flag
Mixer tweaks, effects fixes
Unit speed anim param tweak
Added SleepInside/SitInside interactions for buildings, updated goal plans
Units removed dead targets and stop attacking
SetDestination checks for NaN or infinity and breaks (hack)
IsMoving condition on some effects to be safe
Fixed movement effects being applied badly
Missed a trigger on Movement(Walking) effect
Stick box collider, torch light moveed up, temperate animal spawns
Increased animal spawns factor
Updated handling
New city stuff
- Selection/action sound FX are now random and volume back to 1 from 0
Fixed terrain parallax occlusion mapping on legacyGL/Linux
Fixed black cargo plane trails on legacyGL/Linux
- Fix for interaction position
- Can now issue controls at any zoom level.
- Set Island interaction radiusssssessesssiiiii correctly
Added forward path to speedtree shaders
Disabled deferred path on billboards to allow turning off shadow receive
- Some util changes
- Started construction stuff:
- ActionConstruct
- ActionConstructTick
- BuildingInteractable
Fix vertical text alignment on spawnicon labels
Tried to make console human-readable on OSX
Fixed surface.GetTextSize on OSX
OSX fonts can now be bold