199,311 Commits over 4,140 Days - 2.01cph!
Merged changes to materialsystem and debug overlays
Automated Windows Build #341
tone down the ADS fire animations for the pistol / m4
Automated Windows Build #8
Automated Linux DS Build #341
Automated Linux DS Build #8
Initial test of local unit avoidance.
FOR FUCK SAKE lighting prefab
!A wall turret plasma prefab tile
FOR FUCK SAKE pipe texture
Entity Create and Setup positional params
Removing a bunch of navigation hacks and workarounds
Reduced pitch variation in Unit.Audio
Removed debug rays from CameraModule
Fixed things colliding with the UnitPortraits layer
AvoidanceNavMeshAgent enabled gate
Nuked local avoidance hacks
Basic avoidance system using Uniy's NavMeshAgent priorities.
Removing scripts from some unit prefabs
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
fixed m4 viewmodel rear sight
fixed jumping animations so the land, the feet touches the ground better
It is no longer possible to chop down trees using a rock
Added ResourceSpawner
Removed lots of old corpse assets
APO data
Crafted items get attached to one of their valid slots instead of a random AP
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction
Added some Building behavious to the the Shelter module
Mark some unused thread-related ConVars as hidden
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
FOR FUCK SAKE ssao
FOR FUCK SAKE fix factory prefab gap
Fixed deadlock in render.RenderView
Increased size of render queue and added error message when it runs out of memory
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data
Added EntitySettings.DefaultComponents property and validation of fields via reflection
Moved Unit.Properties UC back toUnit partial
Fixed bad EntitySettings.GenerateComponentsList
Editor typos
Data save
Added Deer Corpse item
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
Added in lotpreab generation.
Fixed Items not having default components
EntitySettings.GenerateComponentsList fix
Units have all components in their default list
Editor tweaks
Fixed Combat NRE
Editor improvements
Fixed Goto