243,189 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Updating head file source
10 Years Ago
- Moved from global EntitySeperator to each entity's Update() moving - Some other optimisations
10 Years Ago
Project reorganization.
10 Years Ago
Added `Facepunch` and `Lidgren.Network` libraries from arcade-networking
10 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
10 Years Ago
Fixed infinite loop crash
10 Years Ago
Merge branch 'master' into sandboxing Conflicts: GameAPI/GamePackageHelper.cs
10 Years Ago
Fix for possible `InvalidOperationException` when loading games from scripts.
10 Years Ago
Can only sprint forwards Can't melee attack when sprinting
10 Years Ago
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
10 Years Ago
Committing changes left over from yesterday.
10 Years Ago
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
10 Years Ago
Progress
10 Years Ago
Progress
10 Years Ago
Missing start position randomization
10 Years Ago
First pass at ambience
10 Years Ago
merge from main
10 Years Ago
Ambient stings & ambience volume tweaks
10 Years Ago
Backup
10 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
10 Years Ago
merged changes from main
10 Years Ago
Simple music manager
10 Years Ago
- More trimming of BaseEntity - More general refactoring - Moved loot drop related code to a new LootDrop component
10 Years Ago
Added conditionRepairable to item defs
10 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
10 Years Ago
Ball bounce check before starting ball modifier, changed player slide on moving to position code
10 Years Ago
Merge from main
10 Years Ago
Ambience WIP
10 Years Ago
merge from main
10 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
10 Years Ago
- Disabled Plastic Unity integration again, because it's shit.
10 Years Ago
missing stuff
10 Years Ago
condition2
10 Years Ago
- More refactoring and cleanup. - Moved more stuff away from using Photon objects
10 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
10 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
10 Years Ago
More plastic setup.
10 Years Ago
adjusted a bunch of view model's idle animations
10 Years Ago
Updated player wounded anim & .meta
10 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
10 Years Ago
In the process of switching to refactored entity shit.
10 Years Ago
Enabled Plastic in Unity
10 Years Ago
added new WIP cloud rocks
10 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
10 Years Ago
- Fixed error in Group.cs (looking for old prefab) - Deleted Group prefab
10 Years Ago
Generated loot recepies with new items
10 Years Ago
Fixed a cause of extreme performance issues related to strings needlessly being sent between app domains.
10 Years Ago
Server compile fix
10 Years Ago
Added Voice chat UI
10 Years Ago
- Fixed tribes not spawning correctly - Improved GameOptions a bit, now additional graphics options automatically set with quality level