254,393 Commits over 3,990 Days - 2.66cph!

10 Years Ago
If there's multiple items of same type, only display one of them in the radial menu.
10 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
10 Years Ago
Changed Consideration "Weight" to "Contribution", a better name for something limited to [0,1].
10 Years Ago
More reference fixes
10 Years Ago
A Consideration can now be weighted, so that the less you want it to be taken into account at scoring a decision, the less the value should be. The weight is limited to [0,1].
10 Years Ago
zone editor fix
10 Years Ago
good words
10 Years Ago
Object Ref fixes
10 Years Ago
Extra warnings
10 Years Ago
Named prefabs
10 Years Ago
Disabled keyboard input
10 Years Ago
Updated inputs for non Xinput controllers
10 Years Ago
Added warnings for debugging manifest guid to path
10 Years Ago
Put the name first in the game manifest
10 Years Ago
ResourceRef only stores the GUID of the target object
10 Years Ago
BsaeCorpse ragdollPrefab to GameObjectRef Fixed pumpkin plant spawning
10 Years Ago
GameManifest holds guid too
10 Years Ago
- Missions now check for fail state
10 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
10 Years Ago
added dylan's electric shock and hex effect to deuce
10 Years Ago
- Reduced the frequency of tants
10 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
10 Years Ago
Seasons editing tweaks, moving classes and enums out of BiomeSettings
10 Years Ago
ignore zone spawn overrides when not in editor zone editor cleanup
10 Years Ago
TOD hacks (inspector buttons for XML import/export) TOD XML loaded from Biome once again (and in editor when switching Biome on the Zone inspector) Added Swamp Biome (copied from Temeperate) and TOD settings XML
10 Years Ago
Fixed dropped items wrong prefab name
10 Years Ago
item.isBlueprint is now a flag itemcontainer.IsLocked is now a flag
10 Years Ago
Fixed inconsistent file linkage
10 Years Ago
save++ lets fuck shit up
10 Years Ago
debug tweak
10 Years Ago
Added RequiredByMachine and RequiredByTribe Item considerations Added Description field to MachineProcessSettings for editor comments Added GroupManager skeleton (not doing anything yet) FuelToEffect machine process now overrides OnMinute logic, burns for one duration per input entity Value OfHarvest consideration now scores against machines from the known buildings list too Improved (though somewhat hackily) callbacks between pathfinding actions (GoToSmartObject) and Unit Pathfinding, should fix most issues
10 Years Ago
Cap
10 Years Ago
Cap
10 Years Ago
Beenie
10 Years Ago
Beenie
10 Years Ago
Boots
10 Years Ago
long tshirt
10 Years Ago
long tshirt
10 Years Ago
long tshirt
10 Years Ago
long tshirt
10 Years Ago
ScriptableObject change
10 Years Ago
Hoodie
10 Years Ago
Sleeping bag
10 Years Ago
Template system
10 Years Ago
Optimizing ambience audi clips for memory/loadtime
10 Years Ago
Fixed distant terrain blackness
10 Years Ago
Save prefabs win BuildPrefabs so changes work proper
10 Years Ago
Tweaks
10 Years Ago
Shader error
10 Years Ago
AssetDatabase.Import when BuildAssetBundles