243,863 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fixed ContextMenuUI/ItemCommand.Run NRE
10 Years Ago
Hazmat source files.
10 Years Ago
Changed [AmplifyColor] errors to warnings Fixed NRE in server.Kick
10 Years Ago
3rd person bandage animations
10 Years Ago
Menu Background is now a scene instead of a scene2prefab EAC is less verbose Fixed EAC not de-registering shared accounts properly
10 Years Ago
Added new island, nuked old island hiehgtmaps and splats
10 Years Ago
More fixes to the hazmat low poly for Petur
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Fixed some UV issues in the low poly hazmat model
10 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
10 Years Ago
Updated gesture anim source file
10 Years Ago
Added a hidden corruption dial.
10 Years Ago
[mazing] Fixed demos after sprite atlas update.
10 Years Ago
64bit fixes
10 Years Ago
[mazing] Reduced attract stage bandwidth usage.
10 Years Ago
Volume dial now moves smoothly.
10 Years Ago
Replaced dial image.
10 Years Ago
Added a volume control dial.
10 Years Ago
Updated build process. Need to test x64
10 Years Ago
Changed some ifdefs to diagnose the corruption issues
10 Years Ago
Fucking around with steam shit still. I was missing .dlls.
10 Years Ago
Updated EAC Server dll
10 Years Ago
Commiting code from a traaaaain. (Weather rotatation tests)
10 Years Ago
Added a label displaying the current graphics bandwidth to supplement the graph.
10 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
10 Years Ago
Patched water shader to handle foam somewhat decently at night
10 Years Ago
Fixed bandwidth graph being partly hidden by the toolbar.
10 Years Ago
Completely fixed paused screens.
10 Years Ago
Completely fixed line clipping.
10 Years Ago
Fixed terrain collision not resetting if killed inside a cave
10 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
10 Years Ago
Organized "Tools" context menu
10 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] tweaked blood colour
10 Years Ago
Fixed demo playback for reals.
10 Years Ago
[mazing] Tweaked player fade colours.
10 Years Ago
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
10 Years Ago
Fixed keyboard button presses being ignored when the cursor was out of bounds.
10 Years Ago
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
10 Years Ago
Fixed primitives not being correctly coloured.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] improved the knife
10 Years Ago
[mazing] Switched pathfinding to use Tools.AStar.
10 Years Ago
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
10 Years Ago
[smash_blox] Updated demo to reflect new graphics stream format.
10 Years Ago
Fixed pause screens.
10 Years Ago
Possible fix for C# game response files not being rebuilt.
10 Years Ago
Added hazmat suit models
10 Years Ago
[ultimate_soldier] player can melee by attacking without a gun