243,853 Commits over 3,898 Days - 2.61cph!
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] made guns flip their orientation less often
Adding Steam stuff. Need a server to test this stuff out.
Merge branch 'master' of arcade
Emulator watches the games directory for new games added and repopulates the game list panel
Fixed toolbar text popups
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
Added anim events to rock vm
Fixed issue with impact sounds not working on the hammer
Updated SmashBloxTS submodule.
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Premake script now generates makefiles for TypeScript games when using the gmake action.
Don't allow sleeping when dead
Merge branch 'master' of arcade
Updated SmashBloxTS submodule.
Added compile script to Vector3DTest.
Moved branding to correct place, OCD
Fixed up broken emulator scene
hooked up GameName field in emulator GUI
Added BudgetBoy branding to title bar
Added a drop down game list to Emulator for switching games quickly
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
changed Start & Select to q & e for now
[ultimate_soldier] AI soldiers only target opponents they can see
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Results from a fresh import
Small fix for scene stuff.
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Added alternate attacks for rock & hammer
Increased bear attack range to keep him from pushing players around
Did some more slight car changes. Going home.
Fixed railing being deployable over doorway
Finished documenting the new palette system.
Added descriptions to the new palette system.
Added descriptions to the new palette system.
Documentation for the new SwatchIndex struct.
Documentation for the new Swatch class.
TypeScript games now work using the new palette system.
New palette system documentation.
New palette system documentation.
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Fixed some crazy colours in Ultimate Soldier.
Ultimate Soldier now uses the new palette system.