243,202 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
10 Years Ago
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
10 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
10 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
10 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
10 Years Ago
Fixed server NRE's in NetworkSleep
10 Years Ago
Rebasing
10 Years Ago
Profile triggers Use shitter physics on server
10 Years Ago
Improved LOD transitions on the big fat trees.
10 Years Ago
Added World layer to the Convar toggle script. Tweaked clouds slightly.
10 Years Ago
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
10 Years Ago
10 Years Ago
boar sound fx
10 Years Ago
Finished the boar;
10 Years Ago
further work on player torch anims
10 Years Ago
changed ignite anim to end in new lit torch pose
10 Years Ago
Added lit_idle for torch view model (source file)
10 Years Ago
Improved rock spawn rules
10 Years Ago
Added stairs Added Scott's temporary placeholder models
10 Years Ago
Changed foundations test object to be 3m tall.
10 Years Ago
Added hotspot snapping for area placements
10 Years Ago
Fixed scale issue
10 Years Ago
Upper floors
10 Years Ago
Foundations are now flat again Added windows and doors
10 Years Ago
Fixed headshots sometimes not working
10 Years Ago
updated run_forward source anim with latest version
10 Years Ago
added some new boar animations ( screaming / Shake mud off body ); tweaked some existing boar anims
10 Years Ago
Working on player torch anims
10 Years Ago
tweaked deploy torch view model.
10 Years Ago
Implemented torch holdtype
10 Years Ago
Added 1st pass player torch anim set
10 Years Ago
tweaked deploy torch view model anim
10 Years Ago
Added anim events to torch view model anims
10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
10 Years Ago
Merged
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Not needed
10 Years Ago
moved folder to rust_art\Models\Env\building_parts
10 Years Ago
View and world view models fo the salvaged tools. Full LODs with the world view models.
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Added Weathering.cginc
10 Years Ago
Merged
10 Years Ago
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10 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
10 Years Ago
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
10 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
10 Years Ago
We have to go bigger...
10 Years Ago
Added @2x versions of the rocks