243,203 Commits over 3,898 Days - 2.60cph!
Done some more tidying to the HEM system.
Added server administration boilerplate
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
Can now place campfires etc on foundations etc
Fixed not being able to extend foundations
Fixed a few inconsistent billboard import settings
Created IContainable vertex halfedge and face!
Copy Steam binaries for Linux DS
Time of Day update to 2.1.0
Started Adding HEM implementation
Fixed material duplication for every instance of a scaled rock
Added and updated Grid Container
Add AI OBB obstacle to rocks server-side
Serverlist now sortable, sorted by ping by default
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge)
Fixed flying wolves
Added geometry classes. Changed polygon to no recalculate every time a new point is added!
fixed console command find
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
Build the linux dedicated server in headless non debug
Fucked off a load of old shit and added some new folder ready to start adding the procedural generation code
Removed some unused outdated assets
Fixed import settings of forest 4 billboard 4-1
9-way crouching/crouchwalk animations for when the player is holding a rifle
New LODs and billboards (with normal maps) for every single tree.
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
improved many of the player movement animations (unarmed); added 9-way running animations for when the player is holding a rifle
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Even more rock material adjustments
More rock material adjustments
Added wetness to the rocks shader.
Removed emissive color from tree billboards
New tree billboard texture files.
Stop Fire_Secondary when in menu