141,726 Commits over 4,383 Days - 1.35cph!

9 Years Ago
Added grass material for grass spawns w/ lower shadow intensity Restored original overgrowth material to 1.0 shadow intensity Added Shadow Quality slider to Graphics menu
9 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
9 Years Ago
NRE Fix better exploit attempt logging
9 Years Ago
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9 Years Ago
Improved navigation/steering WIP
9 Years Ago
Merged from main
9 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
9 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
9 Years Ago
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9 Years Ago
9 Years Ago
sitting in chair provides 100% comfort
9 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
9 Years Ago
VehicleMovement hits triggers
9 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
9 Years Ago
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9 Years Ago
sedan collision model for interior
9 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
9 Years Ago
quicker sitting animations skin approval
9 Years Ago
nav_grid and ai_dormant on by default.
9 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
9 Years Ago
chair deploy fix
9 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
9 Years Ago
Toggling grass shadows force-refreshes grass meshes
9 Years Ago
Work towards mixed navmesh grid cell fidelity.
9 Years Ago
Merged from main
9 Years Ago
Dynamic navmesh grid cell fidelity work.
9 Years Ago
Use checkbox rather than overlapbox when looking for player construction. Less fidelity for lower priority navmesh grid cells.
9 Years Ago
Some npc navigation improvements.
9 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
9 Years Ago
More work on NPC navigation. More robust NPCs with relation to low resolution navigation meshes.
9 Years Ago
fixed arms clipping on m249 reload at max FOV
9 Years Ago
More work on NPCs
9 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
9 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
9 Years Ago
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
9 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
9 Years Ago
tweaked a bunch of 3rd person player animations
9 Years Ago
updated sedan colliders
9 Years Ago
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9 Years Ago
better clientside collision for sedan
9 Years Ago
relocked all items other than default blueprints item category amount on crafting window shows unlocked items instead of totals
9 Years Ago
More npc navigation
9 Years Ago
Merged from main
9 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
9 Years Ago
added armrests to seats collision mesh