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472 Commits over 365 Days - 0.05cph!

39 Days Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
39 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
39 Days Ago
Fixed node visuals not chaning while harvesting them
40 Days Ago
Rebase on /main 🤞🏻
40 Days Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
40 Days Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
45 Days Ago
Merge fixes from /indirect_instancing
45 Days Ago
Rebase on /main
45 Days Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
46 Days Ago
Force disable HLOD while Indirect Instancing is enabled
46 Days Ago
Merge from /indirect_instancing
46 Days Ago
Rebase on /main
46 Days Ago
Remove unused compute shader from indirect instancing
47 Days Ago
Merge Indirect Instancing
47 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
47 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
47 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
47 Days Ago
Rebase on /main
47 Days Ago
Rebase on /main
47 Days Ago
Set correct mip map bias when using indirect instancing
47 Days Ago
Make sure indirect instancing ConVars are disabled by default and saved
48 Days Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
48 Days Ago
Rebase on /main
48 Days Ago
Remove RustRenderer (for now)
52 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
52 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
52 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
52 Days Ago
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52 Days Ago
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52 Days Ago
Rebase on /main
52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
Rebase on /main
52 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
52 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
52 Days Ago
Cherry-pick reverting old shader changes to instancing
53 Days Ago
Rebase on /main
53 Days Ago
Remove dead code and other cleanups from the code review
53 Days Ago
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53 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
53 Days Ago
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53 Days Ago
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53 Days Ago
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53 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
53 Days Ago
Shader changes for indirect instancing (supported shaders)
53 Days Ago
Shader changes for indirect instancing (include files)
53 Days Ago
Remove old unused LOD fading variant
53 Days Ago
Clean up instancing shader code and remove old instancing code