userFelixcancel
reporust_rebootcancel

966 Commits over 761 Days - 0.05cph!

5 Months Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
5 Months Ago
Unify motion vector colour format preferences
5 Months Ago
Use AddRasterPass for motion vectors
5 Months Ago
Add new 'Names' class and set camera matrices globally in setup pass
5 Months Ago
Fix last remaining motion blur artifacts by using the original noise function
5 Months Ago
Hook up motion blur settings to the volume component
5 Months Ago
Allow water motion vector pass to be culled
5 Months Ago
Refine motion vector pass dependencies
5 Months Ago
Use a preference list for motion vector texture formats
5 Months Ago
Implement multi-pass motion blur to match BiRP
5 Months Ago
Fix motion vector global texture name to match BiRP
5 Months Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
5 Months Ago
Port viewmodel motion vector pass to RRP
5 Months Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
5 Months Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
5 Months Ago
Remove custom motion vector pass from standard shader
5 Months Ago
Add volume component for motion blur (2)
5 Months Ago
Add volume component for motion blur
5 Months Ago
Fix motion vectors from skinned meshes
5 Months Ago
Fix foliage rendering with camera motion blur
5 Months Ago
Disable motion blur because it's still a little broken
5 Months Ago
Add a simple motion blur implementation
5 Months Ago
Use the new UnsafePass API for the motion vector pass
5 Months Ago
Set correct motion vector shader in RRP settings
5 Months Ago
Implement camera motion vectors
5 Months Ago
Set up (empty) camera motion vector pass
5 Months Ago
Fix per-object motion vector pass
5 Months Ago
Add basic object motion vector shader (WIP)
5 Months Ago
Prepare camera motion vector pass
5 Months Ago
Remove duplicate line
5 Months Ago
Fix deploy guide not rendering when in a map without water
5 Months Ago
Fill motion vector command buffer
5 Months Ago
Setup motion vector pass (doesn't draw anything yet)
5 Months Ago
Make the RRP toggle a saved ConVar
5 Months Ago
Merge from render_pipeline_testing
5 Months Ago
Add blue noise dithering (but don't use it yet)
5 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
5 Months Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
6 Months Ago
Merge from render_pipeline_testing
6 Months Ago
Fix compile error (UnityToolbarExtender)
6 Months Ago
Merge from indirect_instancing (main)
6 Months Ago
Merge from main
6 Months Ago
Add instancing setup calls to forward passes in Rust/Standard
6 Months Ago
Fix shader error
6 Months Ago
Merge from indirect_instancing
6 Months Ago
Merge from main
6 Months Ago
Merge from std_shader_compat
6 Months Ago
Add some notes about newly added .cginc files and why they are there.
6 Months Ago
6 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing