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472 Commits over 365 Days - 0.05cph!

53 Days Ago
Rebase on /main
53 Days Ago
Merge material changes for indirect instancing
53 Days Ago
Merge indirect instancing tools (standalone edition)
53 Days Ago
Fix material changes never being actually applied
53 Days Ago
Rebase on /main
53 Days Ago
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53 Days Ago
Enable instancing on 3042 supported materials
53 Days Ago
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53 Days Ago
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53 Days Ago
Add indirect instancing tools (modified to work standalone)
54 Days Ago
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54 Days Ago
Merge from /main
54 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
58 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
58 Days Ago
Linearise colour values before storing them in the instance data buffer
58 Days Ago
Cleanup/polish indirect instancing tools
58 Days Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
58 Days Ago
Rebase on current /main
58 Days Ago
Rebase on current /main
58 Days Ago
Keep instancing disabled by default
58 Days Ago
Strip debug code out into separate files
58 Days Ago
Remove old unused arrays
59 Days Ago
Remove old unused job code
59 Days Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
59 Days Ago
Split crude profiler and memory tally into separate files as they should
59 Days Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
60 Days Ago
Use burst compiler hints
60 Days Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
2 Months Ago
Enable 3052 materials for instancing
2 Months Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
2 Months Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
2 Months Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
2 Months Ago
Fix unity_BaseCommandID not being set on Mac
2 Months Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
2 Months Ago
Rebase on current /main
2 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
2 Months Ago
Revert model importers and materials to the state they have on /main
2 Months Ago
(WIP) SIMD frustum culling implementation
2 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
2 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
2 Months Ago
Merge from /main
2 Months Ago
Merge from ./vram_budget
2 Months Ago
Merge from ./command_buffer_indirect
2 Months Ago
Update indirect instancing tools with new mesh r/w logic
2 Months Ago
Enable r/w on gib models
2 Months Ago
Re-enable Read/Write for collision meshes only