472 Commits over 365 Days - 0.05cph!
Merge material changes for indirect instancing
Merge indirect instancing tools (standalone edition)
Fix material changes never being actually applied
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Enable instancing on 3042 supported materials
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Add indirect instancing tools (modified to work standalone)
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- Add support for material property blocks in the fallback renderer
- Fix retro tool cupboard transparency-related rendering issues
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
Linearise colour values before storing them in the instance data buffer
Cleanup/polish indirect instancing tools
Small Cleanups:
- use Mathf.NextPowerOfTwo in BufferList
- remove CommandMemoryBase.damage_bitmap
- revert changes to MainCamera
- remove FormerlySerializedAs in RendererLOD
Keep instancing disabled by default
Strip debug code out into separate files
Remove old unused job code
- Properly support material property blocks (for real this time)
- Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them.
- Fix ConVars
- Various cleanups
Split crude profiler and memory tally into separate files as they should
- Add more ConVars and explainations to indirect instancing
- Disable indirect instancing by default
- Disable debug info by default
- Fix multiple NREs when returning to the main menu
- Add assertions to catch use after free with the crude profiler / memory tally
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
Enable 3052 materials for instancing
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
Fix unity_BaseCommandID not being set on Mac
Fix stencil buffer incompatibility in Standard and Standard-Terrain
Merge from ./command_buffer_indirect because I'm stupid
Revert model importers and materials to the state they have on /main
(WIP) SIMD frustum culling implementation
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
Merge from ./command_buffer_indirect
Update indirect instancing tools with new mesh r/w logic
Re-enable Read/Write for collision meshes only