125,439 Commits over 4,171 Days - 1.25cph!

10 Years Ago
Revolver icon skins
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Reactive target icon
10 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
10 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
10 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
10 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
10 Years Ago
Save++
10 Years Ago
Petur's shitbag
10 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
protocol++
10 Years Ago
Merge from prerelease/dungeons_art
10 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
10 Years Ago
Default world size is 3000 to assure that everyone hates me
10 Years Ago
merge from dungeon art
10 Years Ago
adding a prefab for 15x15 road junction
10 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
10 Years Ago
cherry picking road tinting
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
speed up the spear ( stone/wood) attack animation speed.
10 Years Ago
trainyard work backup
10 Years Ago
trainyard backup
10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup
10 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
10 Years Ago
Terrain carve was to wide in some dungeons
10 Years Ago
Fixed floaty arid / beach trees
10 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
10 Years Ago
Road network generation tweaks
10 Years Ago
Merge from main
10 Years Ago
Powerline generation tweaks
10 Years Ago
Updated to unity 5.3.3p1
10 Years Ago
Cherry pick 13716 - added bans, serverinfo commands - console.tail, search returns json - asserts are logged properly - webrcon response.type is now a string - asserts show as red in server console
10 Years Ago
BuildOptions.ForceEnableAssertions
10 Years Ago
Merge from main
10 Years Ago
Don't print rcon response to console/log files, just respond with it Console command json responses are formatted nicely
10 Years Ago
Fixed linux not creating log files properly
10 Years Ago
Fixed occasional sawtooth terrain glitch around monuments
10 Years Ago
Sewer big rooms art Canyon dungeon update
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
Various rock improvements
10 Years Ago
Hardcoded road tinting to dirt splat layer
10 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
10 Years Ago
Merge from main
10 Years Ago
Trainyard monument topology fixes