125,439 Commits over 4,171 Days - 1.25cph!
Reactive target Missing collisions
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
fixed bullseye missing decals
Merge from prerelease/dungeons_art
Reverted Terrain4 (I assume this was committed accidentally)
Default world size is 3000 to assure that everyone hates me
adding a prefab for 15x15 road junction
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
cherry picking road tinting
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
speed up the spear ( stone/wood) attack animation speed.
Procmap does not spawn stuff on 'building splat mask' anymore
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
Water treatment plant backup
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Terrain carve was to wide in some dungeons
Fixed floaty arid / beach trees
Fixed rocks sometimes spawning on warehouse quarry
Road network generation tweaks
Powerline generation tweaks
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
BuildOptions.ForceEnableAssertions
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
Fixed linux not creating log files properly
Fixed occasional sawtooth terrain glitch around monuments
Sewer big rooms art
Canyon dungeon update
fixed explosive rounds doing double damage to some objects
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
Various rock improvements
Hardcoded road tinting to dirt splat layer
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
Trainyard monument topology fixes