202,562 Commits over 4,171 Days - 2.02cph!
Made AI movement less insane
Locked down ConCommand.Index - index is built on demand
Terrain quality convar
Terrain quality in F2 menu
Automatically add Terrain Quality to procedural terrain
Added configurable punishment value to AI obstacles
Tweaks to better observe server query NRE
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
Fixed terrible performance issue
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added AIAvoidDanger behaviour
Renamed AI test scene and added danger test
Code refactoring and formating
Time of Day update to 2.0.8
renamed my old viewModel rig
deleted _ML version of viewmodel rig, recreated as default with no suffix
rig updates added to VM_rig_AW
gl_util.cpp was outdated for some reason, updated it to the latest version
Updated gmod_lua_macros.h to latest version
prefab files for a bunch of the view models.
HL:S GMan now uses HL:S model
HL:S GMan now uses proper blood type
Time of Day update to 2.0.9
Looks like this meta file can be removed
Fixed attachments & added shell ejection for all CS:S world models. Adjusted reload sounds on SG552 view model and fixed shell ejection on SG550 view model.
I will add recompiled models after the update goes live though.