201,598 Commits over 4,171 Days - 2.01cph!
Cleaned up all scenes and updated Main Menu with a new background.
Added latest theme music
Bootstrapping all worked out (for now)
renamed bone knife idle to idle_rare & simplified basic idle
updated bone knife vm source anims
tweaked bone knife vm anims
Added vm bob to bone knife prefab
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
Backup commit of an initial working version of the grass system (do not use yet)
Added TerrainMeta to all terrains
fishing rod animations (catch fish / catch nothing)
Updated to b12. Some building prefab changes.
Added very basic player instancing.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of d2ad429543192289b5612c9dfa74ba8af986b289.
Documentation updated during building of d2ad429543192289b5612c9dfa74ba8af986b289.
Post-build deployment, GUID: a244ecf5-a5a4-43b1-ab4a-d8d39ac57a79
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of 0e4854ccb17b1ac31d0e8b580a94a9f36678a2ac.
Documentation updated during building of 0e4854ccb17b1ac31d0e8b580a94a9f36678a2ac.
Post-build deployment, GUID: b374dc49-2dc7-4670-b540-a8a269131006
view model fishing rod sound effects.
Latest building_basic_all.max
Temporary fix for Vector3DTest not being found by premake.
Updated TypeScript submodule.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of 36c2e9d4cee0f6914dc7ab76b2fd30e4c8f9f231.
Documentation updated during building of 36c2e9d4cee0f6914dc7ab76b2fd30e4c8f9f231.
Adding lods for the smoke stack, hopefully in the right place this time ;)
Documentation updated during deployment build be7a098e-04c7-4bcb-9751-96f4bf474af0.
Documentation updated during deployment build be7a098e-04c7-4bcb-9751-96f4bf474af0.
Post-build deployment, GUID: be7a098e-04c7-4bcb-9751-96f4bf474af0
Updated custom standard/universal-based shaders for b12
Removed obsolete legacy terrain shader
Documentation updated during deployment build 729b76f4-45db-4eea-a3b7-1cf034635030.
Documentation updated during deployment build 729b76f4-45db-4eea-a3b7-1cf034635030.
Post-build deployment, GUID: 729b76f4-45db-4eea-a3b7-1cf034635030
Added MegaFriers back in for some deformation tests
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
No more HTML documentation timestamps.
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.
Documentation updated during deployment build bb9d7098-0fd1-42ad-9fa6-c5f4d05347da.
Forced asset serialization to text mode, which will help in the long run... http://i.imgur.com/fFY2Na7.png
Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
Removed ShaderForge + added it to ignore.conf
Forgot to ignore the ShaderForge folder meta files as well
Fixed compilation issues in OGL; possibly other platforms as well
Added built-in standard/universal cginc dependencies to avoid surprises in the future