201,593 Commits over 4,171 Days - 2.01cph!
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 6fbfbb00-41a3-4ea4-87eb-edac645e53a7.
Documentation updated during deployment build 6fbfbb00-41a3-4ea4-87eb-edac645e53a7.
Added refresh to the decor and grass component context menus for runtime tweaking
Fixed AI being disabled in the main procedural scene
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Removed mesh manipulation from terrainBlendObject; not necessary anymore because of raytraced terrain normal map
Mopped up a little
Merge branch 'master' into nojs
Now using .dox files rather than .md so that we can use doxygen commands.
Now using .dox files rather than .md so that we can use doxygen commands.
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
Documentation updated during deployment build 806d667a-8777-419a-b802-f05c253afe9d.
Increased animal run speed
Bindings are now ignored in case they were generated while on a different branch.
Made prey animals avoid predator animals
[ultimate_soldier] Fixed guns not being visible.
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
Documentation updated during deployment build 106e7ae5-45a5-421a-aeee-8fb73f72dd88.
Post-build deployment, GUID: 106e7ae5-45a5-421a-aeee-8fb73f72dd88
Post-build deployment, GUID: 5b032e6d-259d-441a-847c-4699b324d7ef
Bunch of comments added to stuff related to coroutines.
Merge branch 'master' into deploy
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
Documentation updated during deployment build b729ca34-ad02-4824-a28b-48a9590ad552.
Some more docs / API cleanup.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
Documentation updated during deployment build 4d08d1c8-2202-46ea-8423-f694f3b2b3ab.
Some more documentation and cleanup.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Documentation updated during deployment build 69f4f7ce-6f4f-47f5-b0ef-432a1af16059.
Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
Terrible looking health bars
- Copied DebugCamera out to a standalone prefab.
- Made a copy of island_arid_1 in the concept scenes folder, cleaned up so that it functions properly outside of the game
- Renamed the cliff rock prefabs to cliff1, cliff2 and so on
- Started some prep for biome specific Season settings support
Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
Updated prefabs + game manifest
Made Tools->Update->Prefabs never fail
Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)