195,680 Commits over 4,110 Days - 1.98cph!
Eliminated a bunch of server logging overhead that could cause frame rate drops
unit explosion sound now plays anywhere the explosion is triggered (CE preview etc)
Network groups now use ListHashSet instead of HashSet (allows for faster iteration)
Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
Removed ladder leading to LS roof and replaced it with a makeshift walkway
remove explosion debris when exiting CE.
NRE checked some board ripple effect stuff.
fixed some bugs when spamming escape.
Gang missions now only start if there are players connected in at least two gangs
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added inactive customisation editor state, switch to it on enter/exit editor.
New mission structure. Merging in.
squad editor UI fixes for hitting escape then going back in
Fix mission task highlight ordering issue + make transfer targets global if they're containers
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
increased MM_ChatNotification_ServerPopulationMax from 10 to 50
Let ReceiveSpecificItemTaskInstance look for the specific item entering gang inventory, since unlike ReceiveItemTaskInstance, the item can't be stacked or modified in any way so it should be safe
can now assign explosion decals per unit explosion definition.
any existing tile scorch decals are now replaced by the ones from the most recent explosion.
set defaults.
menu player profile division icon is now set on league updates
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
Fixed effect added/removed activity definitions with old keywords
Fixed intro cinematic leaving cinematic camera enabled
Stop medikits complaining
Testing and fixing issues with the new mission structure
Don't care about null NavTargetEntities so much
World loot prelim prep.
Cleanup.
fix temple B glow texture
fix opponent glow scale
Allow receiving mission items into any container
Treasure chests.
Scene tweak.
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some camera fixes for customisation editor
Reduced sky dome reflection probe resolution to 256
Disabled collisions in world/snow emit prefab
increased player raycast distance.
territory AI tweaks.