193,983 Commits over 4,079 Days - 1.98cph!

bot
8 Years Ago
Automated OSX Build
8 Years Ago
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8 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
8 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Windows missing lib
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Attempt to fix windows compilation
bot
8 Years Ago
Automated Linux Build
8 Years Ago
Added texture readback support for R32F formats Fixed/improved OpenGL and D3D9 texture readback paths
8 Years Ago
network++ fixed NRE in FixStacks
8 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
8 Years Ago
wall lamp implementation
8 Years Ago
more squad editor work, eventarg classes moved
8 Years Ago
rotated pivot point on the tuna can
8 Years Ago
unit placement ghost wip
8 Years Ago
Building editor WIP
8 Years Ago
added playerseed <int> editor command
8 Years Ago
Icon positions for new skinnables
8 Years Ago
Military Tunnels overgrowth dressing
8 Years Ago
bit more
8 Years Ago
removed some shader forge shaders
8 Years Ago
update animal materials
8 Years Ago
more squad editor refactoring so I can add cool shit
8 Years Ago
Mace optimisation
8 Years Ago
rewritten animal shader
8 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
8 Years Ago
Building parts occlusion meshes
8 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
8 Years Ago
refactoring squad editor into states
8 Years Ago
seal sfx
8 Years Ago
Updated store page text
8 Years Ago
Added dropitems server convar
8 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
8 Years Ago
moose stuff
8 Years Ago
Spawn with rock skinned to previously chosen skin
8 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
8 Years Ago
Include active colliders in dump
8 Years Ago
wip squad editor stuff
8 Years Ago
Salvaged sword optimisation
8 Years Ago
Removed clientinfo attribute
8 Years Ago
8 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
8 Years Ago
goat stuff
8 Years Ago
8 Years Ago
Cleanup analytics code
8 Years Ago
Eye shader port WIP
8 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
8 Years Ago
animal sfx
8 Years Ago
Damage shader port