199,399 Commits over 4,140 Days - 2.01cph!
Server browser fixes, description
Inventory fixes + organisation
-basic skeleton for Unit+Family
-merge
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
added dylan's new effects, added fish and new grass to test court, added incense burners
Abilities, Actions and Effects related to breeding
Consideration refactor, now stores Settings in the same manner as Action
Added IConsideration
UnitGenderConsideration
SuitableMateConsideration
ConsiderationSettingsEditor improvements (I swear I already done did this...)
Added DecisionMaker SetUpAbilityDecisions
Unit+Senses sends known units to Agent.DecisionMaker
hopefully fixing NRE in GetBonusFactor
Breeding grroup tweaking, (it doesnt work yet)
C4 explosion polish
Reverb tail spread on explosions and gunshots is less linear and feels more natural
AudioClip randomization works with distance crossfading
A few small Sound fixes
Agent+DecisionMaker correctly passes target Entiy when creating a SmartBehaviour from an Ability
Fixed reconnection problems.
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Added BehaviourGroupAgentSettings
Added BehaviourGroup
Added Component.Instantiate
Connection screen cleanup
Server list Refresh fix
Merged menu changes into main
Boots require leather
Longsleeve Tshirt requires more cloth than shortsleeve
Snow jacket requires more cloth than jacket
Added check for effect stackability in Agent.AddEffect
Added Agent+Groups, methods for joning and leaving groups and a refernce to the current overriding BehaviourGroup
Added PassedOut Effect
Added CreateGroup rn CreateBehaviourGroup
Added BehaviourGroupAgentSettings
Various tweaks and improvements around groups and breeding
Children can longer have beards
Children can no longer breed with Adults
Fixed : Men will no longer invite women to their breeding group when they are already pregnant
Added : Gender and Age selection on the debug spawner
Women will no longer try to make babies when they are pregnant
Removed PVT scaling based on video ram; problems with shared memory and/or incorrect query; adjusted scaling based on startup quality level
Updated TOD.
Updated some network stuff.
- Exit portals now call LevelFinished() before returning you to town
- Area + level progression is now tracked and saved and reflected in mission screen
- Level work
Modified hit compression
Target mode mini game WIP
Updated Igor controller and scene
Remember which icons were uploaded so we don't waste time reuploading