194,186 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Screenshake lerp strength by distance from origin Tree felling sound, tweaks
8 Years Ago
Simplified material setup for rocket factory interior
8 Years Ago
Added static doors
8 Years Ago
Coal piles use gravel colliders instead of solid rock More scene bugs
8 Years Ago
map db tool now sets the map title to the map filename if there's none specified
8 Years Ago
wip mapdb stuff to handle the different modes, tool to build map DB
8 Years Ago
Branching for wip map database improvements
8 Years Ago
Potential fix for RUST-1724
8 Years Ago
No-wrapped some light textures Scene bugzzz
8 Years Ago
Fixed JIRA bugs Fixed missing coliders Adjusted LOD/cull distances Adjusted misaligned collision/rendermeshes
8 Years Ago
Fixed grass missing on first connect
8 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
8 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
8 Years Ago
Fixed yuge wood worldmodel
8 Years Ago
Fixed bulge around junkpiles
8 Years Ago
static doors remaining doors version
8 Years Ago
Screen shake distance is 20
8 Years Ago
Walkway LOD distances
8 Years Ago
Plenty of bugfixing
8 Years Ago
Don't screenshake unless source is within a max distance of camera
8 Years Ago
loot spawns end
8 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
8 Years Ago
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
8 Years Ago
CraggyIsland has some roadside topology
8 Years Ago
loot placement backup
8 Years Ago
Added stair collision to rocket factory roof
8 Years Ago
Fixed ladders inside warehouses
8 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
8 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
8 Years Ago
Merge from /main
8 Years Ago
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8 Years Ago
rocket_crane_cage text decals removed
8 Years Ago
hobo barrel model/LODs
8 Years Ago
Sexy tree wobble on hit
8 Years Ago
teleport_all now directly accesses the selected unit
8 Years Ago
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
8 Years Ago
launch site loot spawn setup added a dozen hobo barrels to launch site
8 Years Ago
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
8 Years Ago
Two new console commands: death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)
8 Years Ago
Song tweaks Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
8 Years Ago
reworked god mode command to set unit health to it's max value any time it's not at that value
8 Years Ago
fixed missing bonus/change effect on cave ores
8 Years Ago
vending machine perf
8 Years Ago
vending machines display their available contents on the minimap fixed instock exploit
8 Years Ago
ProjectVersion f2 Tree stuff
8 Years Ago
NPCs stay in the city areas more
8 Years Ago
seperable blur
8 Years Ago
shader includes
8 Years Ago
NPCs tend to stay more in the city, less out the back of nowhere
8 Years Ago
added static hobo barrel added hobo barrel to lighthouse fixed cave ores being oldschool removed debug.log from gibbable