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Screenshake lerp strength by distance from origin
Tree felling sound, tweaks
Simplified material setup for rocket factory interior
Coal piles use gravel colliders instead of solid rock
More scene bugs
map db tool now sets the map title to the map filename if there's none specified
wip mapdb stuff to handle the different modes, tool to build map DB
Branching for wip map database improvements
Potential fix for RUST-1724
No-wrapped some light textures
Scene bugzzz
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Fixed grass missing on first connect
static doors differentiate from normal doors in texture (burnt/dirty)
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed yuge wood worldmodel
Fixed bulge around junkpiles
static doors remaining doors version
Screen shake distance is 20
Don't screenshake unless source is within a max distance of camera
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
CraggyIsland has some roadside topology
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
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rocket_crane_cage text decals removed
teleport_all now directly accesses the selected unit
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
launch site loot spawn setup
added a dozen hobo barrels to launch site
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
Two new console commands:
death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage
teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
reworked god mode command to set unit health to it's max value any time it's not at that value
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
ProjectVersion f2
Tree stuff
NPCs stay in the city areas more
NPCs tend to stay more in the city, less out the back of nowhere
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable