194,186 Commits over 4,079 Days - 1.98cph!

8 Years Ago
New footpath designated nav areas.
8 Years Ago
Tweaks, volumetric tings
8 Years Ago
Potential fix for fucked up world gen Network++ Save++
8 Years Ago
barrel sounds
8 Years Ago
fixed invisible barrels near sphere tank
8 Years Ago
Tree felling fuckery
8 Years Ago
More UI hookup, emblem editing now works.
8 Years Ago
Compile fix
8 Years Ago
Resource layer fixes
8 Years Ago
Various events refactoring/cleanup
8 Years Ago
new pine felled setup
8 Years Ago
Merge from save146
8 Years Ago
Tree felling force tweaks
8 Years Ago
Testable Hapis
8 Years Ago
New lift prefabs Updated manifest
8 Years Ago
Merge from main
8 Years Ago
This changed
8 Years Ago
Updated manifest file Potential lift fix
8 Years Ago
fixed bug with players not showing their correct spine orientation at short distances
8 Years Ago
Server list now comes from manifest Fixed server connect issue
8 Years Ago
Updated spawn prefabs (some stuff for Barren and some reordering)
8 Years Ago
Removing some old unused prefabs
8 Years Ago
viewmodel organisation - clean export for medical syringe
8 Years Ago
Fixed rocket factory tower lod distance
8 Years Ago
Network++ Save++
8 Years Ago
directional armour is now calculated and saved in UnitDmgInfo AI will now prefer attacking and moving to attack locations that let them attack units from weaker sides (sides/back) where possible
8 Years Ago
this one slipped through commits
8 Years Ago
Lift colider fix Launch site Scene2Prefab
8 Years Ago
More aggressive lods on rocket factory objects and walkways
8 Years Ago
chunkier barrel hit sound barrel gib effect pickup items play a sound instead of moving to inventory silently gibs have an 'explode' option to push them away from the source object
8 Years Ago
lifts were missing a decal renderer script
8 Years Ago
Removed unused feedback icons
8 Years Ago
Driftwood can be gathered
8 Years Ago
fixes
8 Years Ago
renamed Practice button to Play A.I and make it not editor-only
8 Years Ago
Added MovementDirectionScorer which scores tiles favourably the further up/down the board they are from the unit, based on the advance/retreat flag
8 Years Ago
Removing greybox models left from prototyping time
8 Years Ago
mtl fix on old train crane added grass displacement to Trash-pile-1 otherwise lost in grass
8 Years Ago
Lifts / roofless variants
8 Years Ago
driftwood material tweaks
8 Years Ago
Merge from main
8 Years Ago
Cherry picking 21442 and 21443 Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
8 Years Ago
TileScorer can now collate individual tile scorers to get a combined list of tile values AI now prefers higher terrain when moving as default action
8 Years Ago
Merge from main
8 Years Ago
Adjusted ore spawn rules so they really only spawn near rock formations
8 Years Ago
PrefabParameters is now a PrefabAttribute
8 Years Ago
Adjusted terrain anchors on the launch site
8 Years Ago
Adjusted terrain anchors on all monuments and caves (except launch site)
8 Years Ago
Rocket factory changed lift leading to the roof
8 Years Ago
Added console command: god_mode - pass true or false to enable/disable god mode. God mode stops player controlled units from dying (they can still take damage)