194,103 Commits over 4,079 Days - 1.98cph!
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added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
Fixed bad equipment model spawning
Character, equipment work
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
Fixed ore scale not applying on the server
tags and names change on atmos 30.02
art / sounds / prefabs for python revolver
placeholder turn timer bar
Fixed wounded/sleep anims
hacky implementation of player turn verification for commands
added foliage meshes, materials, textures and shaders to heightmap branch
Run preprocess on "map entities"
Fixed no player corpse
G_O_A_T fully works in game but needs lots of polish
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
Replaced placeholder trucks and electrical boxes
Scene2Prefab
Electrical Box pivot change
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Recalculated entity bounds on all junkpiles (RUST-1524)