198,747 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Thinking about building upgrades.
8 Years Ago
more tweaks to human territory AI
8 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
8 Years Ago
HUD layout / design tweaks Added new unity post stack, WIP post/TOD revamp Switched to linear color mode
8 Years Ago
VicnityEffectTrigger NRE catch
8 Years Ago
Merge from hell
8 Years Ago
Merge from hell
8 Years Ago
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
8 Years Ago
pre-rockdepoopification
8 Years Ago
Merge from main
8 Years Ago
more AI tweaks and fixes
8 Years Ago
Detail colliders for stairs block
8 Years Ago
Updated collider of static campfire
8 Years Ago
Removed FakePhysics (empty script)
8 Years Ago
fix emote bubble placement tweak match history color, text mesh pro replacement fix player profile button sorting with option widow
8 Years Ago
Fixed mismatched gui areas
8 Years Ago
made the null considerations not null
8 Years Ago
AI fuckeries WIP
8 Years Ago
BEL.DrawConsiderations loop breaks later when obj ref is null
8 Years Ago
Fixed foliage displacement from foundations
8 Years Ago
Merge from main
8 Years Ago
glass mods
8 Years Ago
Getting out of an interaction position should no longer display on the UI as looking for something to hunt
8 Years Ago
wip
8 Years Ago
exhausted effect remove animator bool on finish
8 Years Ago
made mushrooms not consumable for now to avoid people tripping all the time
8 Years Ago
scene organization
8 Years Ago
Added Toad Boots
8 Years Ago
Added -rcon.ssl (certificate path, wss) Added -rcon.sslpwd (certificate password, wss)
8 Years Ago
bunker rooms for launchsite LODs/COls/Prefabs scene2prefab launchsite
8 Years Ago
removed isCarried bool
8 Years Ago
Compile fix
8 Years Ago
cliffside topos
8 Years Ago
Removed a bunch of tags we dont use Fixed potential NRE in CloudsOfWar OnEnable
8 Years Ago
Overlays no longer flicker when rendered in Hammer with fixed lighting
8 Years Ago
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
8 Years Ago
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8 Years Ago
Hammer: hide '3D Lighting Preview', show 'Logic Preview'
8 Years Ago
Add binding to "Center 3D Views on Selection" label
8 Years Ago
Hammer uses DX9 version of WorldVertexTransition
8 Years Ago
Updated project version file
8 Years Ago
Update hlmv from upstream ( Some things disabled cause too many merging required )
8 Years Ago
Updated camera settings. Glow visible from a distance.
8 Years Ago
Updated language files
8 Years Ago
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
8 Years Ago
Rollback gmpublish changes
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Pointless loading screen polish