193,212 Commits over 4,049 Days - 1.99cph!
Radial distribution fixes
Fixed fucked up tribe trackers
reverted viewmodel FOV changes
new anim for building with no tools in hand
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
Invoke handler implementation
PooledList.Remove returns false when the list does not contain the element we're trying to remove
Fix for tile team colours
Changed Unsubscribe to check wrapper.Positional
enough logs to build a large wooden hut
SetDestinationSettings log
added brick variants and rebuild prefabs with split sidewalls for hex 31, 32, 33, 34
escape works to quit squad editor again, fix for menu buttons
Reverted early DM exit early for matching goal plans
Zero pooled audio sources when returning
Unit gizmos tweaks
Don't null check InteractionPlan in SmartObject.Unsubscribe
Faulty subscription check isnt trash
BehaviourChain reset safety
squad editor doesn't close after clicking save
Machine process no longer supports destruction on deposit, we need to keep items around until the process is complete
Rocket factory update / AC unit greyboxes
overgrowth dressing on new road segments
Interaction positions have unique names
InteractionPosition.SetState log
Added error when we try to unsubscribe too many times