199,180 Commits over 4,140 Days - 2.00cph!
- Money Bags enemy ability
Refactoring building runtime.
- Player and enemy movement collision fix / improvement
FOR FUCK SAKE background script to randomize turbulance/adding constellation placement
!A basic sky shader for reflection
FOR FUCK SAKE background shader for constellation
FOR FUCK SAKE space textures/material
FOR FUCK SAKE shaderforge
FOR FUCK SAKE asteroid prefab
!A constellation placement prefab
FOR FUCK SAKE maya source scene
Test that referenced prefabs are in an asset bundle
Moving AmplifyColor back to ThirdParty
Compile debug+release together
Changed HUD offset
Updated configs
Removed window bars / door from planner
Added Elvis portrait anim + meta
AA on rendered icons
Doors are craftable items
Fixed codelock using strings for effect prefabs
Made Socket_Specific more explicit
Window bars crafted items
Shelves models, LODs, Gibs, COL
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Added rig test anims for Owl
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
- TT_Laser can now specify how many times to warning flash before activating laser
- Made a laser script that raycasts to position and scale laser beams according to surroundings
- Made a quad laser turret and test scene
moving sheves into the new deployable prefab folder
- Removed all turrets from the Factory tileset and updated prefabs
Sockets can choose whether or not to be monogamous
Entity links are initialized in InitShared and linked in PostInitShared
Stability uses stability entity links for robustness and predictability
added temple stones to max, adding to scene
adding floor stones to temple court.
- Deleted old floor_triggered_turret prefab and replaced with Floor_Hatch_Triggered (minus a turret child)
Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
Started collision change
Removed old shot selection method
wood door texture fixes (leftovers in AO map and diffuses)
Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
Work on generating good SDF masks!
Fixed client worlditem NRE
Removed vehicles and horse riding