userhannah.wattscancel
reporust_rebootcancel

776 Commits over 792 Days - 0.04cph!

1 Year Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
1 Year Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
1 Year Ago
proxy street lights added to docks, static buoys
1 Year Ago
floating walkways set dressing WIP
1 Year Ago
More set dressing floating walkways and docks WIP
1 Year Ago
Floating walkways set dressing WIP
1 Year Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
1 Year Ago
Re-prefabbed floating walkways for set dressing pass
1 Year Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
1 Year Ago
More farm barge set dressing
1 Year Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Year Ago
Merge from parent
1 Year Ago
Added LODs and COL for farm barge kiosk
1 Year Ago
Added farm sign to farm kiosk
1 Year Ago
Merged from parent
1 Year Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
1 Year Ago
More set dressing of farm barge
1 Year Ago
WIP on farm barge
1 Year Ago
More farm set dressing WIP
1 Year Ago
Blockout farm entrance kiosk WIP
1 Year Ago
Farm dressing exploration WIP
1 Year Ago
Added container shells for farm area + LODs
1 Year Ago
Added first pass of farm barge container shell no.1
1 Year Ago
Prefabbed up farm barge area of level
1 Year Ago
Set dressing to bar area of food market
1 Year Ago
Merge from parent
1 Year Ago
Reduced AO intensity on market container mat
1 Year Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
1 Year Ago
LODs and collision for food market display
1 Year Ago
Replaced blockout food display counter
1 Year Ago
Added remaining COL mesh to food market barge shell
1 Year Ago
Removed obsolete food market test files, added bottom layer collision mesh
1 Year Ago
Fixed rotation error on food market shell, added LOD3 textures
1 Year Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
Changed shipping containers in food market area to green. Changed blend layers.
1 Year Ago
Swapped placeholder doors for static ones in food market barge
1 Year Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
1 Year Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Vizdev test FBXs for floating food market
1 Year Ago
Adjuested LOD distances on floating walkways
1 Year Ago
Reducing tricount of some floating walkway LOD0s
1 Year Ago
Fixing up floating walkway transforms in level
1 Year Ago
Added LOD3 textures for floating walkways
1 Year Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
1 Year Ago
Added last remaining COL meshes for floating walkway
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Merge from naval update
1 Year Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.