835 Commits over 822 Days - 0.04cph!
Tiny polishy fixes to lamphouse light damage stages
Polish to damaged lighthouse lamp states, added in repeating LOD3 elements to individual LOD3s
Added components to lighthouse scene to make it playable for testing. S2P on the prefab stuff.
Added proper LOD material and textures for damaged lighthouse lamp stages
LODs and collision for each damage stage of Lighthouse Lamp. Individual damage state prefab setup.
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
Broken light casing (stage 1) for lighthouse blocker
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
Submitting WIP work on random room small A to switch branches
WIP work on randomised room A (cctv)
Decal pass for tiny 3x3 randomised rooms
Small 3x3 randomised rooms added (still WIP)
Small Random Room B - Generic - WIP
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
WIP on Small Random Room K (dorm room) so far - WIP!!
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
Final bit of polishy bits on random room J pipes / wires
Wire and decal pass on small room J, server room (still WIP)
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
Committing WIP work on Small Random Room J for branch switching
Pipe/wire pass for random room i (small)
Wires and decals for small room G
Randomised room G progress (still WIP)
Bit more polish on randomised room L wires + pipes
Polish to small randomised room L + wires and decals added
Work on randomised room L so far (WIP and ongoing)