userhannah.wattscancel
reporust_rebootcancel

843 Commits over 822 Days - 0.04cph!

Yesterday
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
Yesterday
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
Yesterday
Lighthouse - Set repairable and repaired lamp meshes to not cull
2 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
3 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
3 Days Ago
Merge from main
3 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
3 Days Ago
Merge from main
3 Days Ago
Tiny polishy fixes to lamphouse light damage stages
4 Days Ago
Polish to damaged lighthouse lamp states, added in repeating LOD3 elements to individual LOD3s
4 Days Ago
Added components to lighthouse scene to make it playable for testing. S2P on the prefab stuff.
4 Days Ago
Added proper LOD material and textures for damaged lighthouse lamp stages
4 Days Ago
LODs and collision for each damage stage of Lighthouse Lamp. Individual damage state prefab setup.
5 Days Ago
Merge from main
5 Days Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
9 Days Ago
Broken light casing (stage 1) for lighthouse blocker
9 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
10 Days Ago
Submitting WIP work on random room small A to switch branches
10 Days Ago
Merge from main.
11 Days Ago
WIP work on randomised room A (cctv)
11 Days Ago
Merge from main
12 Days Ago
Decal pass for tiny 3x3 randomised rooms
12 Days Ago
Small 3x3 randomised rooms added (still WIP)
12 Days Ago
Merge from main
13 Days Ago
Merge from main
19 Days Ago
Merge from main
20 Days Ago
Merge from main
23 Days Ago
Random room work WIP
23 Days Ago
Merge from main
24 Days Ago
Small Random Room B - Generic - WIP
24 Days Ago
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
24 Days Ago
Merge from main
25 Days Ago
Merge from main
30 Days Ago
Randomised Room K WIP
30 Days Ago
Merge from main
31 Days Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
31 Days Ago
Merge from main
31 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
32 Days Ago
Final bit of polishy bits on random room J pipes / wires
32 Days Ago
Merge from main
32 Days Ago
Wire and decal pass on small room J, server room (still WIP)
33 Days Ago
Merge from main
38 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
38 Days Ago
Merge from main
39 Days Ago
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
39 Days Ago
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
39 Days Ago
Committing WIP work on Small Random Room J for branch switching
39 Days Ago
Merge from main
40 Days Ago
Pipe/wire pass for random room i (small)
40 Days Ago
Merge from main