userhannah.wattscancel
reporust_rebootcancel

788 Commits over 792 Days - 0.04cph!

Today
Bit more polish on randomised room L wires + pipes
Today
Polish to small randomised room L + wires and decals added
Today
Work on randomised room L so far (WIP and ongoing)
Today
Merge from main
Yesterday
Merge from main
7 Days Ago
Brackets for pipes (room c)
7 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
8 Days Ago
More work on random room C - plus wire/pipe pass
9 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
9 Days Ago
Merge from main
12 Days Ago
Wire pass on the 4x small randomised rooms so far
12 Days Ago
Merge from main
13 Days Ago
WIP first pass on randomised small room Variant I
13 Days Ago
Merge from main
14 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
14 Days Ago
Merge from LOD preview branch to bring in new viewport tool
14 Days Ago
Merge from main
15 Days Ago
Merge from main
19 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
20 Days Ago
Bit more decal work on boiler room decals
20 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
20 Days Ago
Merge from main
21 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
21 Days Ago
Merge from main
22 Days Ago
First pass boiler room (random room) shell
23 Days Ago
Merge from main
27 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
27 Days Ago
Merge from main
28 Days Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
28 Days Ago
Merge from main
28 Days Ago
Started work on large control-room-themed randomised room
29 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
29 Days Ago
Merge from main
30 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
30 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
30 Days Ago
Merge from main
40 Days Ago
Small room i lookdeving
40 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
40 Days Ago
Merge from main
40 Days Ago
Added door offsets for randomised rooms
41 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
41 Days Ago
Missed some files
41 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
42 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
42 Days Ago
Merge from main
42 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
42 Days Ago
Merge from main
43 Days Ago
Missed guide mesh fix