userhannah.wattscancel
reporust_rebootcancel

758 Commits over 761 Days - 0.04cph!

4 Hours Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
Today
Merge from main
Today
Started work on large control-room-themed randomised room
Yesterday
Small vendor rooms added + vendor NPC setup (just testing idea)
Yesterday
Merge from main
2 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
2 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
3 Days Ago
Merge from main
12 Days Ago
Small room i lookdeving
12 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
13 Days Ago
Merge from main
13 Days Ago
Added door offsets for randomised rooms
13 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
13 Days Ago
Missed some files
13 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
14 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
14 Days Ago
Merge from main
14 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
14 Days Ago
Merge from main
15 Days Ago
Missed guide mesh fix
15 Days Ago
Updated halloween garland gibs
15 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
15 Days Ago
LODs and gibs for Halloween Wreath
15 Days Ago
Merge from main
16 Days Ago
halloween wreath WIP - model only
19 Days Ago
Halloween garland LODs and mani update
19 Days Ago
Model, entity, and textures for halloween garland (WIP)
20 Days Ago
Merge from main
20 Days Ago
Updating blockouts before branch switch
21 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
22 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
23 Days Ago
back from trip, big merge from main
35 Days Ago
more basement player block blockouts
35 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
36 Days Ago
Added new collision mesh for problem prefab
36 Days Ago
blocker gib rename
36 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
36 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
36 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
37 Days Ago
Continued texture polish on stacked tables
37 Days Ago
UV and model polish on terminals/tables blockers
41 Days Ago
monument blocker texture cleanup
41 Days Ago
LOD3s for stacked terminals
41 Days Ago
Reduce noise locker retexture
41 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
42 Days Ago
LOD states for damage states (lockers)
42 Days Ago
Manifest update and collision for lockers damage stages
42 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
44 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
44 Days Ago
LOD stages for stacked desks monument blocker