userhannah.wattscancel
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717 Commits over 730 Days - 0.04cph!

Yesterday
monument blocker texture cleanup
Yesterday
LOD3s for stacked terminals
Yesterday
Reduce noise locker retexture
Yesterday
Second pass of monument blocker locker textures to make 'em dirtier
3 Days Ago
LOD states for damage states (lockers)
3 Days Ago
Manifest update and collision for lockers damage stages
3 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
5 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
5 Days Ago
LOD stages for stacked desks monument blocker
8 Days Ago
Entity setup for stacked desks blocker
8 Days Ago
stacked desk entity backup (no mani update yet)
8 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
9 Days Ago
WIP stacked tables/desks monument blocker
10 Days Ago
gibs and entity setup for stacked terminal blocker
10 Days Ago
LODs and COL for stacked terminals monument blocker
10 Days Ago
Deleted accidental texture exports
11 Days Ago
Fixed zfighting vent in large apartment, ran s2p
11 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
12 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
12 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
18 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
18 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
18 Days Ago
stacked terminals blocker WIP
19 Days Ago
Split off bathroom doorframe in large apartment for light bleed
22 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
22 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
23 Days Ago
Removed duplicate LOD material
23 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
23 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
23 Days Ago
Merge from main - may need to rerun manifest
31 Days Ago
LODs and collision and vertex blends for playground assets
32 Days Ago
Merge from main
32 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
33 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
33 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
33 Days Ago
Merge from main
36 Days Ago
merge from main
36 Days Ago
Pretend gibs for barricade blocker, update to mani
37 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
38 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
38 Days Ago
Merge from main
38 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
38 Days Ago
Merge from apartment complex to bring work over
38 Days Ago
WIP on industrial barricades before switching branches
39 Days Ago
Static version of industrial barricade for material checking
39 Days Ago
Quick fixes to playground assets
43 Days Ago
Added in monument blockers blockouts and folders
43 Days Ago
Merge from main
43 Days Ago
Merge from main to monument blockers branch to update it
43 Days Ago
Fixed LOD states in mannequin hide poncho