595 Commits over 608 Days - 0.04cph!
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
More work on Kiosk A and decals
Removed temporary materials. Started second pass on Kiosk A
WIP decals on rentable kiosk D, E, F (cont)
Fixed pivot on Kiosk E decals
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Improved contrast and subtracted edges in trim blend mask
First pass of blend mask for kiosk trims (WIP)
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
Kiosk trim textures continued
Separated out interior of kiosk E + set dressing within prefab
enabled vert colour tinting on trim material paint mask (new textures coming soon)
merge from detail layer tint shader
missing glass from kiosk F + set dressing
set dressing rentable shop A
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
first pass mat application shop A
First pass trims/mat applications on kiosk A
Model changes and prefab light set dressing for kiosk D
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
start of set dressing in kiosk F
Rentable Shop Kiosk F - first pass materials WIP
Fixed paint mask normal map settings
rentable shop neon signs blockout + atlas planning (temp materials)
Material/colour rejigs of shop E to push closer to concept
work on prefab for rentable shop E
Forgot to save, material fixes
Added collision back to shop E. Small material changes.
First pass of materials on rentable shop E (still WIP)
Kiosk trim paint mask and fixes to base textures
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Separate sign for Kiosk B
Separate paintable signs for rentable shop kiosks
Blockout for rentable kiosk A
Rentable kiosk E blockout
Fixed pivots in kiosk blockouts