userhannah.wattscancel
reporust_rebootcancel

448 Commits over 457 Days - 0.04cph!

Today
More work on floating walkway optimisation. Flipped normal map of plastics B
Today
Moved food market vendor further back. More geo reduction to floating walkway piece.
Today
S2P and rebaked HLODs for FC 1-4
Today
More geo reduction and hole removal on floating walkway kit pieces (WIP)
Today
Removing holes from floating walkway kit pieces to optimise geo (WIP)
Today
Added generic crockery props to project
Yesterday
Replaced boat crane meshes with proper prefab assets. S2P on FC3
3 Days Ago
Missed some floating walkway commits
7 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
8 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
8 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
8 Days Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
9 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
9 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
9 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
9 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
10 Days Ago
Merged mannequin changes branch into floating cities
10 Days Ago
Material ID reduction on some floating walkway pieces
10 Days Ago
Shortened bird poo decal effect. Cabin no longer enterable
10 Days Ago
Fixed error with towel LOD materials
10 Days Ago
S2P on FC3 to incorporate new HLOD changes
10 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
10 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
11 Days Ago
Small boat crane prop LODs and COL, prefab setup
11 Days Ago
Moved farm vendors up to prevent clipping through floor
11 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
14 Days Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
14 Days Ago
Small boat crane (LODs and COL pending)
15 Days Ago
S2P on FCs after farm changes
15 Days Ago
Added a few more chainlink fences around the farm
17 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
17 Days Ago
Swapped out remaining world models on supplies and food market barges
17 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
18 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
18 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
18 Days Ago
Changed boat shop location in floating city 2, ran S2P
18 Days Ago
S2P on FC3
18 Days Ago
Added recyclers to food market and supplies barge
22 Days Ago
Fixed missing material reference on dilapidated elevator
22 Days Ago
Added lighting scripts and light group to walkways bounce lighting
23 Days Ago
Removed obsolete tags from floating walkway kits
24 Days Ago
Rejigged LODs in mannequin variants
24 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
25 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
25 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
25 Days Ago
HLOD and s2p for floating city 3
28 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
28 Days Ago
Fixed LOD materials on farm barge tarps
28 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
28 Days Ago
Floating City 3 progress