562 Commits over 580 Days - 0.04cph!
rentable shop neon signs blockout + atlas planning (temp materials)
Material/colour rejigs of shop E to push closer to concept
work on prefab for rentable shop E
Forgot to save, material fixes
Added collision back to shop E. Small material changes.
First pass of materials on rentable shop E (still WIP)
Kiosk trim paint mask and fixes to base textures
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Separate sign for Kiosk B
Separate paintable signs for rentable shop kiosks
Blockout for rentable kiosk A
Rentable kiosk E blockout
Fixed pivots in kiosk blockouts
Prefabbed the kiosk blockouts
remodelled inside of kiosk C to clean up and make it make more sense
more work on rentable kiosk blockouts WIP
basic non-UVd blockout for rentable kiosk C
updates on kiosk D blockout
WIP blockout for rentable shop kiosk variant D
Added sign to kiosk F blockout
toggle-abble shutters for rentable kiosk F blockout
placeholder signage and decal atlas + material
Updated scale and proportions of rental shop kiosk F (blockout)
Initial blockout of rentable shop kiosk, variant F (still very WIP)
Folder structure for rentable shop kiosks + temporary trim planning textures
More monument blocker blockout progress
Blastdoor blocker WIP blockout
More monument blocker blockout progress
More monument blockers blockouts for idea testing
More monument blocker blockouts
branch and folder creation for monument blockers, plus the start of some idea blockouts
Adjusted safezone params to be max depth
frameless canvases - moved tape outwards to improve tiling
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
Added XS frameless canvas, ran manifest
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
param changes to stone component box corpse, reran manifest
stone box gibs corpse WIP
Added gibs for stone component box