userhannah.wattscancel
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687 Commits over 700 Days - 0.04cph!

Today
LODs and collision and vertex blends for playground assets
Yesterday
Merge from main
Yesterday
Collision for individual stages in barricades. Deleted obsolete prefab.
2 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
3 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
3 Days Ago
Merge from main
6 Days Ago
merge from main
6 Days Ago
Pretend gibs for barricade blocker, update to mani
7 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
8 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
8 Days Ago
Merge from main
8 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
8 Days Ago
Merge from apartment complex to bring work over
8 Days Ago
WIP on industrial barricades before switching branches
8 Days Ago
Static version of industrial barricade for material checking
9 Days Ago
Quick fixes to playground assets
13 Days Ago
Added in monument blockers blockouts and folders
13 Days Ago
Merge from main
13 Days Ago
Merge from main to monument blockers branch to update it
13 Days Ago
Fixed LOD states in mannequin hide poncho
14 Days Ago
Manifest update for apartment stool
14 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
15 Days Ago
Set dressing in large apartment
16 Days Ago
Fixed missing face from Rentable Shop F exterior
16 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
19 Days Ago
s2p on floating city scenes due to new mannequin changes
19 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
20 Days Ago
First pass of rotten trim blends for apartments
21 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
21 Days Ago
Collision for large apartment
21 Days Ago
Merge from main
21 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
22 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
22 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
23 Days Ago
Ripped carpet decals for interior
24 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
24 Days Ago
penthouse decals cont
24 Days Ago
Penthouse apartment edge decals and remaining wall textures
24 Days Ago
Merge from main
26 Days Ago
Fixed transforms on playground assets and prefabbed up
27 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
30 Days Ago
blockout playground models from yesterday
31 Days Ago
Merge from main
31 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
31 Days Ago
Submitting large apartment work I forgot to submit on fri night
33 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
33 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
34 Days Ago
Merge from main
34 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
41 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.