userhannah.wattscancel
reporust_rebootcancel

760 Commits over 761 Days - 0.04cph!

2 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
3 Days Ago
Merge from main
3 Days Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
4 Days Ago
Merge from main
4 Days Ago
Started work on large control-room-themed randomised room
4 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
4 Days Ago
Merge from main
5 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
5 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
6 Days Ago
Merge from main
15 Days Ago
Small room i lookdeving
15 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
16 Days Ago
Merge from main
16 Days Ago
Added door offsets for randomised rooms
16 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
16 Days Ago
Missed some files
16 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
17 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
17 Days Ago
Merge from main
17 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
17 Days Ago
Merge from main
18 Days Ago
Missed guide mesh fix
18 Days Ago
Updated halloween garland gibs
18 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
18 Days Ago
LODs and gibs for Halloween Wreath
18 Days Ago
Merge from main
19 Days Ago
halloween wreath WIP - model only
22 Days Ago
Halloween garland LODs and mani update
22 Days Ago
Model, entity, and textures for halloween garland (WIP)
23 Days Ago
Merge from main
23 Days Ago
Updating blockouts before branch switch
24 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
25 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
26 Days Ago
back from trip, big merge from main
38 Days Ago
more basement player block blockouts
38 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
39 Days Ago
Added new collision mesh for problem prefab
39 Days Ago
blocker gib rename
39 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
39 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
39 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
40 Days Ago
Continued texture polish on stacked tables
40 Days Ago
UV and model polish on terminals/tables blockers
44 Days Ago
monument blocker texture cleanup
44 Days Ago
LOD3s for stacked terminals
44 Days Ago
Reduce noise locker retexture
44 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
45 Days Ago
LOD states for damage states (lockers)
45 Days Ago
Manifest update and collision for lockers damage stages
45 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture