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464 Commits over 488 Days - 0.04cph!

Today
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
Today
Simplified collision on some floating walkway pieces, switched to box colliders
Today
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
3 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
3 Days Ago
Adding gibs for explosives component box
4 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
4 Days Ago
Slight tweak to emissive map
7 Days Ago
Fixed tokens for halloween garland
7 Days Ago
Icon generation, reran manifest
7 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
9 Days Ago
hackweek - halloween garland blockout and test atlas
15 Days Ago
First initial test for explosives component box
18 Days Ago
Update to crockery textures
21 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
21 Days Ago
Final optimisation on floating walkway pieces
21 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
22 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
22 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
22 Days Ago
S2P and rebaked HLODs for FC 1-4
22 Days Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
22 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
22 Days Ago
Added generic crockery props to project
23 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
24 Days Ago
Missed some floating walkway commits
28 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
29 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
29 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
29 Days Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
30 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
30 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
30 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
30 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
31 Days Ago
Merged mannequin changes branch into floating cities
31 Days Ago
Material ID reduction on some floating walkway pieces
31 Days Ago
Shortened bird poo decal effect. Cabin no longer enterable
31 Days Ago
Fixed error with towel LOD materials
31 Days Ago
S2P on FC3 to incorporate new HLOD changes
31 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
31 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
32 Days Ago
Small boat crane prop LODs and COL, prefab setup
32 Days Ago
Moved farm vendors up to prevent clipping through floor
32 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
35 Days Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
35 Days Ago
Small boat crane (LODs and COL pending)
36 Days Ago
S2P on FCs after farm changes
36 Days Ago
Added a few more chainlink fences around the farm
38 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
38 Days Ago
Swapped out remaining world models on supplies and food market barges
39 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
39 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.