userhannah.wattscancel
reporust_rebootcancel

232 Commits over 304 Days - 0.03cph!

7 Days Ago
Submitting missing metas for bucket, hammock
7 Days Ago
Continuing floating walkway lookdev
7 Days Ago
Continuing colour blockin on floating walkways
7 Days Ago
merge from naval update
7 Days Ago
Merge from main
7 Days Ago
floating walkway progress
8 Days Ago
Blocking in temporary colours and materials on floating walkways
8 Days Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
8 Days Ago
More WIP work on floating walkways
8 Days Ago
Merged from naval update
9 Days Ago
Continuing testing out floating walkway platforms
9 Days Ago
Testing floating walkways WIP
9 Days Ago
Prefabbed up floating walkway parts of level
10 Days Ago
Resubmitting previous schizo prefab changes due to something breaking
13 Days Ago
Fixed incorrect prefab setup in schizo trees
13 Days Ago
Issue with schizolobium FBX names
13 Days Ago
Submitting zigg scene
13 Days Ago
Updated schizolobium colliders
13 Days Ago
Replaced mirrored corner piece after merge from main
13 Days Ago
merge from main 121401 to jungle update improvements
13 Days Ago
Replaced corner mezzanine piece in zigg due to inverted scale
13 Days Ago
Fixed billboard rotation issues on schizolobium
13 Days Ago
Updated schizo sapling billboards
13 Days Ago
More texture work on schizolobium sapling
14 Days Ago
Updated schizo tree COLs. Added first pass schizo sapling.
14 Days Ago
Schizolobium second pass + feedback
14 Days Ago
Tightened up zigg collision
16 Days Ago
Fixed over zealous collision on ziggurat stair sides
16 Days Ago
Removed duplicate nested tree prefab in schizolobium c
16 Days Ago
fixed some weird stretchy triangles in tree LODs
16 Days Ago
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
18 Days Ago
LOD3 rebaked textures after optimisation improvements to kit
20 Days Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
30 Days Ago
More work on schizolobium variants A and B
30 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
30 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
30 Days Ago
Reduced concrete walkway LOD distances further
30 Days Ago
Reduced more texture resolutions to improve zigg perf
30 Days Ago
Reduced more texture sizes to help perf in jungle monuments
30 Days Ago
Reduced ao, ms texture resolution on some jungle props
30 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
31 Days Ago
Missed some billboard texture changes
31 Days Ago
Updated schizolobium with progress from friday
34 Days Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
35 Days Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
35 Days Ago
Tightened collision around Zigg security entrance.
36 Days Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
36 Days Ago
Changed collision material type to rock for better sfx
36 Days Ago
First pass of proper schizolobium tree textures
37 Days Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.