userhannah.wattscancel
reporust_rebootcancel

367 Commits over 427 Days - 0.04cph!

3 Days Ago
Refactoring gun displays to use nested prefabs
3 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
3 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
3 Days Ago
Merge from parent.
3 Days Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
4 Days Ago
Set dressing on supplies barge
4 Days Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
4 Days Ago
Merge from main and parent
4 Days Ago
Merge from main
5 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
5 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
5 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
5 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
5 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
6 Days Ago
Fixed pivots on farm barge structure
6 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
7 Days Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
7 Days Ago
LODs, prefab, collision for food barge checkout counter
7 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
10 Days Ago
Set dressing supplies barge
10 Days Ago
Generic container LODs
10 Days Ago
floating city generic container 2
11 Days Ago
Set dressing work from supplies barge
11 Days Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
11 Days Ago
Set dressing supplies barge VERY WIP
12 Days Ago
deleting annoying name conflicts
12 Days Ago
First pass WIP supplies shop structure
12 Days Ago
Prefabbed supplies barge for working on
12 Days Ago
merge from floating cities into medical bay props subbranch to get everything up to date
12 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
12 Days Ago
Medical bay container collision
12 Days Ago
medical bay container LODs
12 Days Ago
First pass medical bay container shell plus materials
12 Days Ago
Renamed all of the floating city container materials to be more standardised
13 Days Ago
Turned shadow casting off floating walkway kits to improve perf
13 Days Ago
Fixed clipping issue with life ring
13 Days Ago
More dock lighting
13 Days Ago
Tweaked dock lighting
13 Days Ago
Disabled placeholder surface dirt in barges
13 Days Ago
Removed third blend layer from floating walkway materials
14 Days Ago
Replaced proxy dock street lighting with dock lights.
14 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
14 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
17 Days Ago
proxy street lights added to docks, static buoys
17 Days Ago
floating walkways set dressing WIP
18 Days Ago
More set dressing floating walkways and docks WIP
18 Days Ago
Floating walkways set dressing WIP
18 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
18 Days Ago
Re-prefabbed floating walkways for set dressing pass
19 Days Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.