userhannah.wattscancel
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733 Commits over 730 Days - 0.04cph!

Today
Halloween garland LODs and mani update
Today
Model, entity, and textures for halloween garland (WIP)
Yesterday
Merge from main
Yesterday
Updating blockouts before branch switch
3 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
4 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
4 Days Ago
back from trip, big merge from main
17 Days Ago
more basement player block blockouts
17 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
18 Days Ago
Added new collision mesh for problem prefab
18 Days Ago
blocker gib rename
18 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
18 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
18 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
19 Days Ago
Continued texture polish on stacked tables
19 Days Ago
UV and model polish on terminals/tables blockers
23 Days Ago
monument blocker texture cleanup
23 Days Ago
LOD3s for stacked terminals
23 Days Ago
Reduce noise locker retexture
23 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
24 Days Ago
LOD states for damage states (lockers)
24 Days Ago
Manifest update and collision for lockers damage stages
24 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
26 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
26 Days Ago
LOD stages for stacked desks monument blocker
29 Days Ago
Entity setup for stacked desks blocker
29 Days Ago
stacked desk entity backup (no mani update yet)
29 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
30 Days Ago
WIP stacked tables/desks monument blocker
31 Days Ago
gibs and entity setup for stacked terminal blocker
31 Days Ago
LODs and COL for stacked terminals monument blocker
31 Days Ago
Deleted accidental texture exports
32 Days Ago
Fixed zfighting vent in large apartment, ran s2p
32 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
33 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
33 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
39 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
39 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
40 Days Ago
stacked terminals blocker WIP
40 Days Ago
Split off bathroom doorframe in large apartment for light bleed
43 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
43 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
44 Days Ago
Removed duplicate LOD material
44 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
44 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
44 Days Ago
Merge from main - may need to rerun manifest
52 Days Ago
LODs and collision and vertex blends for playground assets
53 Days Ago
Merge from main
53 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
54 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.