userhannah.wattscancel
reporust_rebootcancel

693 Commits over 700 Days - 0.04cph!

Today
Materials and textures for stacked terminals monument blocker (fbx coming soon)
Today
Extended doorframe out of penthouse apartment a tiny bit
Yesterday
Removed duplicate LOD material
Yesterday
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
Yesterday
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
Yesterday
Merge from main - may need to rerun manifest
10 Days Ago
LODs and collision and vertex blends for playground assets
11 Days Ago
Merge from main
11 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
12 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
12 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
12 Days Ago
Merge from main
15 Days Ago
merge from main
15 Days Ago
Pretend gibs for barricade blocker, update to mani
16 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
17 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
17 Days Ago
Merge from main
17 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
17 Days Ago
Merge from apartment complex to bring work over
17 Days Ago
WIP on industrial barricades before switching branches
18 Days Ago
Static version of industrial barricade for material checking
18 Days Ago
Quick fixes to playground assets
22 Days Ago
Added in monument blockers blockouts and folders
22 Days Ago
Merge from main
22 Days Ago
Merge from main to monument blockers branch to update it
22 Days Ago
Fixed LOD states in mannequin hide poncho
23 Days Ago
Manifest update for apartment stool
24 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
24 Days Ago
Set dressing in large apartment
25 Days Ago
Fixed missing face from Rentable Shop F exterior
25 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
29 Days Ago
s2p on floating city scenes due to new mannequin changes
29 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
29 Days Ago
First pass of rotten trim blends for apartments
30 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
30 Days Ago
Collision for large apartment
30 Days Ago
Merge from main
30 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
31 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
31 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
32 Days Ago
Ripped carpet decals for interior
33 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
33 Days Ago
penthouse decals cont
33 Days Ago
Penthouse apartment edge decals and remaining wall textures
33 Days Ago
Merge from main
36 Days Ago
Fixed transforms on playground assets and prefabbed up
36 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
39 Days Ago
blockout playground models from yesterday
40 Days Ago
Merge from main
40 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.