userhannah.wattscancel
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662 Commits over 669 Days - 0.04cph!

3 Days Ago
s2p on floating city scenes due to new mannequin changes
3 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
3 Days Ago
First pass of rotten trim blends for apartments
4 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
4 Days Ago
Collision for large apartment
5 Days Ago
Merge from main
5 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
5 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
5 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
6 Days Ago
Ripped carpet decals for interior
7 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
7 Days Ago
penthouse decals cont
7 Days Ago
Penthouse apartment edge decals and remaining wall textures
8 Days Ago
Merge from main
10 Days Ago
Fixed transforms on playground assets and prefabbed up
10 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
14 Days Ago
blockout playground models from yesterday
15 Days Ago
Merge from main
15 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
15 Days Ago
Submitting large apartment work I forgot to submit on fri night
17 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
17 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
18 Days Ago
Merge from main
18 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
25 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
25 Days Ago
More work on kitchen lino for penthouse apartment
26 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
28 Days Ago
Added tint mask for apartment trims
28 Days Ago
penthouse apartment plaster WIP
31 Days Ago
Apartment penthouse brick walls - WIP and material exploration
32 Days Ago
missed couple of texture files
32 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
32 Days Ago
Hooked kiosk poster sign textures back up
32 Days Ago
Removed obsolete kiosk blockouts
33 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
33 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
34 Days Ago
merge from main
34 Days Ago
Merge from main
40 Days Ago
Shutter A collision and LODs
40 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
41 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
42 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
42 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
45 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
45 Days Ago
LODs for retable shop neon signs plus prefab setup
46 Days Ago
Updated '24' in neon sign to look more like neon sign font
46 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
46 Days Ago
Fixed baked AO in painted trims due to new option added
46 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
47 Days Ago
Merge from main