userhannah.wattscancel
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749 Commits over 761 Days - 0.04cph!

10 Minutes Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
5 Hours Ago
Merge from main
Today
Added door offsets for randomised rooms
Today
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
Yesterday
Missed some files
Yesterday
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
2 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Days Ago
Merge from main
2 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Days Ago
Merge from main
3 Days Ago
Missed guide mesh fix
3 Days Ago
Updated halloween garland gibs
3 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
3 Days Ago
LODs and gibs for Halloween Wreath
3 Days Ago
Merge from main
4 Days Ago
halloween wreath WIP - model only
7 Days Ago
Halloween garland LODs and mani update
7 Days Ago
Model, entity, and textures for halloween garland (WIP)
8 Days Ago
Merge from main
8 Days Ago
Updating blockouts before branch switch
9 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
10 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
10 Days Ago
back from trip, big merge from main
23 Days Ago
more basement player block blockouts
23 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
24 Days Ago
Added new collision mesh for problem prefab
24 Days Ago
blocker gib rename
24 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
24 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
24 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
25 Days Ago
Continued texture polish on stacked tables
25 Days Ago
UV and model polish on terminals/tables blockers
29 Days Ago
monument blocker texture cleanup
29 Days Ago
LOD3s for stacked terminals
29 Days Ago
Reduce noise locker retexture
29 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
30 Days Ago
LOD states for damage states (lockers)
30 Days Ago
Manifest update and collision for lockers damage stages
30 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
32 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
32 Days Ago
LOD stages for stacked desks monument blocker
35 Days Ago
Entity setup for stacked desks blocker
35 Days Ago
stacked desk entity backup (no mani update yet)
35 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
36 Days Ago
WIP stacked tables/desks monument blocker
37 Days Ago
gibs and entity setup for stacked terminal blocker
37 Days Ago
LODs and COL for stacked terminals monument blocker
37 Days Ago
Deleted accidental texture exports
38 Days Ago
Fixed zfighting vent in large apartment, ran s2p
38 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs