userhannah.wattscancel
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595 Commits over 608 Days - 0.04cph!

Yesterday
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
Yesterday
More work on Kiosk A and decals
2 Days Ago
Removed temporary materials. Started second pass on Kiosk A
2 Days Ago
Merge from main
4 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
4 Days Ago
Merge from main
5 Days Ago
Fixed pivot on Kiosk E decals
5 Days Ago
Decal work on Kiosk E
5 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
5 Days Ago
Improved contrast and subtracted edges in trim blend mask
5 Days Ago
First pass of blend mask for kiosk trims (WIP)
8 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
9 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
10 Days Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
11 Days Ago
Kiosk trim textures continued
11 Days Ago
fixed trim metallics
11 Days Ago
second pass kiosk trims
11 Days Ago
Separated out interior of kiosk E + set dressing within prefab
15 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
15 Days Ago
merge from detail layer tint shader
15 Days Ago
merge from main
16 Days Ago
missing glass from kiosk F + set dressing
16 Days Ago
set dressing kiosk D
16 Days Ago
set dressing rentable shop A
17 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
17 Days Ago
first pass mat application shop A
17 Days Ago
First pass trims/mat applications on kiosk A
17 Days Ago
merge from main
18 Days Ago
Model changes and prefab light set dressing for kiosk D
18 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
19 Days Ago
start of set dressing in kiosk F
19 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
19 Days Ago
Fixed paint mask normal map settings
22 Days Ago
merge from main
22 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
23 Days Ago
Material/colour rejigs of shop E to push closer to concept
23 Days Ago
Merge from main
23 Days Ago
quick fix to shop model
23 Days Ago
work on prefab for rentable shop E
24 Days Ago
Forgot to save, material fixes
24 Days Ago
Added collision back to shop E. Small material changes.
24 Days Ago
First pass of materials on rentable shop E (still WIP)
25 Days Ago
Kiosk trim paint mask and fixes to base textures
26 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
33 Days Ago
Separate sign for Kiosk B
33 Days Ago
Separate paintable signs for rentable shop kiosks
40 Days Ago
merge from main
40 Days Ago
Blockout for rentable kiosk A
43 Days Ago
Rentable kiosk E blockout
44 Days Ago
Fixed pivots in kiosk blockouts