userhannah.wattscancel
reporust_rebootcancel

801 Commits over 792 Days - 0.04cph!

Yesterday
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Yesterday
Merge from main
2 Days Ago
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
2 Days Ago
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
2 Days Ago
Committing WIP work on Small Random Room J for branch switching
2 Days Ago
Merge from main
3 Days Ago
Pipe/wire pass for random room i (small)
3 Days Ago
Merge from main
4 Days Ago
Wires and decals for small room G
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Randomised room G progress (still WIP)
7 Days Ago
Merge from main
10 Days Ago
Bit more polish on randomised room L wires + pipes
10 Days Ago
Polish to small randomised room L + wires and decals added
10 Days Ago
Work on randomised room L so far (WIP and ongoing)
10 Days Ago
Merge from main
11 Days Ago
Merge from main
16 Days Ago
Brackets for pipes (room c)
16 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
17 Days Ago
More work on random room C - plus wire/pipe pass
18 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
18 Days Ago
Merge from main
21 Days Ago
Wire pass on the 4x small randomised rooms so far
21 Days Ago
Merge from main
22 Days Ago
WIP first pass on randomised small room Variant I
22 Days Ago
Merge from main
23 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
23 Days Ago
Merge from LOD preview branch to bring in new viewport tool
23 Days Ago
Merge from main
24 Days Ago
Merge from main
28 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
29 Days Ago
Bit more decal work on boiler room decals
29 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
29 Days Ago
Merge from main
30 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
30 Days Ago
Merge from main
31 Days Ago
First pass boiler room (random room) shell
32 Days Ago
Merge from main
36 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
36 Days Ago
Merge from main
37 Days Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
37 Days Ago
Merge from main
37 Days Ago
Started work on large control-room-themed randomised room
38 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
38 Days Ago
Merge from main
39 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
39 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani