userhannah.wattscancel
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704 Commits over 730 Days - 0.04cph!

Today
gibs and entity setup for stacked terminal blocker
Today
LODs and COL for stacked terminals monument blocker
Today
Deleted accidental texture exports
Yesterday
Fixed zfighting vent in large apartment, ran s2p
Yesterday
Fixed colliders on penthouse mezzanine to smooth movement on stairs
3 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
3 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
9 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
9 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
9 Days Ago
stacked terminals blocker WIP
10 Days Ago
Split off bathroom doorframe in large apartment for light bleed
13 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
13 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
14 Days Ago
Removed duplicate LOD material
14 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
14 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
14 Days Ago
Merge from main - may need to rerun manifest
22 Days Ago
LODs and collision and vertex blends for playground assets
23 Days Ago
Merge from main
23 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
24 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
24 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
24 Days Ago
Merge from main
27 Days Ago
merge from main
27 Days Ago
Pretend gibs for barricade blocker, update to mani
28 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
29 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
29 Days Ago
Merge from main
29 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
29 Days Ago
Merge from apartment complex to bring work over
29 Days Ago
WIP on industrial barricades before switching branches
30 Days Ago
Static version of industrial barricade for material checking
30 Days Ago
Quick fixes to playground assets
34 Days Ago
Added in monument blockers blockouts and folders
34 Days Ago
Merge from main
34 Days Ago
Merge from main to monument blockers branch to update it
34 Days Ago
Fixed LOD states in mannequin hide poncho
36 Days Ago
Manifest update for apartment stool
36 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
36 Days Ago
Set dressing in large apartment
37 Days Ago
Fixed missing face from Rentable Shop F exterior
37 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
41 Days Ago
s2p on floating city scenes due to new mannequin changes
41 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
41 Days Ago
First pass of rotten trim blends for apartments
42 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
42 Days Ago
Collision for large apartment
42 Days Ago
Merge from main
42 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
43 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.