816 Commits over 822 Days - 0.04cph!
Small Random Room B - Generic - WIP
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
WIP on Small Random Room K (dorm room) so far - WIP!!
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
Final bit of polishy bits on random room J pipes / wires
Wire and decal pass on small room J, server room (still WIP)
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
Committing WIP work on Small Random Room J for branch switching
Pipe/wire pass for random room i (small)
Wires and decals for small room G
Randomised room G progress (still WIP)
Bit more polish on randomised room L wires + pipes
Polish to small randomised room L + wires and decals added
Work on randomised room L so far (WIP and ongoing)
Brackets for pipes (room c)
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
More work on random room C - plus wire/pipe pass
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
Wire pass on the 4x small randomised rooms so far
WIP first pass on randomised small room Variant I
First pass on Vendor B for the randomised train tunnel rooms
Merge from LOD preview branch to bring in new viewport tool
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
Bit more decal work on boiler room decals