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492 Commits over 518 Days - 0.04cph!

17 Days Ago
Added gibs for scrap box
17 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
17 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
18 Days Ago
Balanced darkness of metals in scrap component box
18 Days Ago
Updated textures and model for scrap component box
19 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
25 Days Ago
missed some bolts
25 Days Ago
LOD0 of scrap component box
34 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
34 Days Ago
Moved floating rubble in FC1 that prevented boat docking
34 Days Ago
Added purple light material variant and applied to light props in supplies barge
34 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
35 Days Ago
Fixed paint texture res on Artist Canvas S
35 Days Ago
Last minute UV cleanup on canvases
37 Days Ago
Missed tape on canvas M
37 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
38 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
38 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
38 Days Ago
Heavily simplified food market barge (top section) collision
38 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
38 Days Ago
Merge from parent
39 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
39 Days Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
39 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
39 Days Ago
Artist Canvas M - LOD and gibs and setup
39 Days Ago
Gibs and LODs for Artist Canvas S
40 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
42 Days Ago
XXL seamless artist canvas paintable WIP and tests
46 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
46 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
46 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
47 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
48 Days Ago
Adding gibs for explosives component box
48 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
49 Days Ago
Slight tweak to emissive map
52 Days Ago
Fixed tokens for halloween garland
52 Days Ago
Icon generation, reran manifest
52 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
54 Days Ago
hackweek - halloween garland blockout and test atlas
59 Days Ago
First initial test for explosives component box
2 Months Ago
Update to crockery textures
2 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
2 Months Ago
Final optimisation on floating walkway pieces
2 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
2 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
2 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
2 Months Ago
S2P and rebaked HLODs for FC 1-4
2 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
2 Months Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
2 Months Ago
Added generic crockery props to project