577 Commits over 608 Days - 0.04cph!
enabled vert colour tinting on trim material paint mask (new textures coming soon)
merge from detail layer tint shader
missing glass from kiosk F + set dressing
set dressing rentable shop A
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
first pass mat application shop A
First pass trims/mat applications on kiosk A
Model changes and prefab light set dressing for kiosk D
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
start of set dressing in kiosk F
Rentable Shop Kiosk F - first pass materials WIP
Fixed paint mask normal map settings
rentable shop neon signs blockout + atlas planning (temp materials)
Material/colour rejigs of shop E to push closer to concept
work on prefab for rentable shop E
Forgot to save, material fixes
Added collision back to shop E. Small material changes.
First pass of materials on rentable shop E (still WIP)
Kiosk trim paint mask and fixes to base textures
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Separate sign for Kiosk B
Separate paintable signs for rentable shop kiosks
Blockout for rentable kiosk A
Rentable kiosk E blockout
Fixed pivots in kiosk blockouts
Prefabbed the kiosk blockouts
remodelled inside of kiosk C to clean up and make it make more sense
more work on rentable kiosk blockouts WIP
basic non-UVd blockout for rentable kiosk C
updates on kiosk D blockout
WIP blockout for rentable shop kiosk variant D
Added sign to kiosk F blockout
toggle-abble shutters for rentable kiosk F blockout
placeholder signage and decal atlas + material
Updated scale and proportions of rental shop kiosk F (blockout)
Initial blockout of rentable shop kiosk, variant F (still very WIP)
Folder structure for rentable shop kiosks + temporary trim planning textures
More monument blocker blockout progress