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638 Commits over 639 Days - 0.04cph!

4 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
4 Days Ago
More work on kitchen lino for penthouse apartment
5 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
7 Days Ago
Added tint mask for apartment trims
7 Days Ago
penthouse apartment plaster WIP
10 Days Ago
Apartment penthouse brick walls - WIP and material exploration
10 Days Ago
missed couple of texture files
10 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
10 Days Ago
Hooked kiosk poster sign textures back up
10 Days Ago
Removed obsolete kiosk blockouts
11 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
12 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
12 Days Ago
merge from main
13 Days Ago
Merge from main
19 Days Ago
Shutter A collision and LODs
19 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
20 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
20 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
21 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
24 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
24 Days Ago
LODs for retable shop neon signs plus prefab setup
24 Days Ago
Updated '24' in neon sign to look more like neon sign font
25 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
25 Days Ago
Fixed baked AO in painted trims due to new option added
25 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
25 Days Ago
Merge from main
26 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
26 Days Ago
Comitting some mitting metas
26 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
27 Days Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
33 Days Ago
Fixed leftover faces from interior/exterior kiosk splits
34 Days Ago
merge from main
35 Days Ago
Split off interiors of rentable shop D and F
40 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
40 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
40 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
40 Days Ago
Merge from main
41 Days Ago
Split off interior of rentable shop A (wip)
41 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
41 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
41 Days Ago
Merge from main
42 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
42 Days Ago
Merge from main
45 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
45 Days Ago
More work on Kiosk A and decals
46 Days Ago
Removed temporary materials. Started second pass on Kiosk A
46 Days Ago
Merge from main
48 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
48 Days Ago
Merge from main
49 Days Ago
Fixed pivot on Kiosk E decals