808 Commits over 822 Days - 0.04cph!
WIP on Small Random Room K (dorm room) so far - WIP!!
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
Final bit of polishy bits on random room J pipes / wires
Wire and decal pass on small room J, server room (still WIP)
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
Committing WIP work on Small Random Room J for branch switching
Pipe/wire pass for random room i (small)
Wires and decals for small room G
Randomised room G progress (still WIP)
Bit more polish on randomised room L wires + pipes
Polish to small randomised room L + wires and decals added
Work on randomised room L so far (WIP and ongoing)
Brackets for pipes (room c)
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
More work on random room C - plus wire/pipe pass
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
Wire pass on the 4x small randomised rooms so far
WIP first pass on randomised small room Variant I
First pass on Vendor B for the randomised train tunnel rooms
Merge from LOD preview branch to bring in new viewport tool
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
Bit more decal work on boiler room decals
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
First pass boiler room (random room) shell
Added third variant of randomised (large) room for train tunnels - abandoned waiting room