userhannah.wattscancel
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826 Commits over 822 Days - 0.04cph!

11 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
11 Months Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
11 Months Ago
Heavily simplified food market barge (top section) collision
11 Months Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
11 Months Ago
Merge from parent
11 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
11 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
11 Months Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
11 Months Ago
Artist Canvas M - LOD and gibs and setup
11 Months Ago
Gibs and LODs for Artist Canvas S
11 Months Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
11 Months Ago
XXL seamless artist canvas paintable WIP and tests
11 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
11 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
11 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
11 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
11 Months Ago
Adding gibs for explosives component box
11 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
11 Months Ago
Slight tweak to emissive map
11 Months Ago
Fixed tokens for halloween garland
11 Months Ago
Icon generation, reran manifest
11 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
11 Months Ago
hackweek - halloween garland blockout and test atlas
12 Months Ago
First initial test for explosives component box
12 Months Ago
Update to crockery textures
12 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
12 Months Ago
Final optimisation on floating walkway pieces
12 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
12 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
12 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
12 Months Ago
S2P and rebaked HLODs for FC 1-4
12 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
12 Months Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
12 Months Ago
Added generic crockery props to project
12 Months Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
12 Months Ago
Missed some floating walkway commits
1 Year Ago
More material reduction (case by case basis) on floating walkway kit pieces
1 Year Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
1 Year Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
1 Year Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
1 Year Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
1 Year Ago
Material reduction and optimisation in some floating walkway kit pieces
1 Year Ago
Removed extra obsolete LODgroup from mannequin prefabs
1 Year Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
1 Year Ago
Merged mannequin changes branch into floating cities
1 Year Ago
Material ID reduction on some floating walkway pieces
1 Year Ago
Shortened bird poo decal effect. Cabin no longer enterable
1 Year Ago
Fixed error with towel LOD materials
1 Year Ago
S2P on FC3 to incorporate new HLOD changes
1 Year Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error