userhannah.wattscancel
reporust_rebootcancel

577 Commits over 608 Days - 0.04cph!

10 Months Ago
floating walkway progress
10 Months Ago
Blocking in temporary colours and materials on floating walkways
10 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
10 Months Ago
More WIP work on floating walkways
10 Months Ago
Merged from naval update
10 Months Ago
Continuing testing out floating walkway platforms
10 Months Ago
Testing floating walkways WIP
10 Months Ago
Prefabbed up floating walkway parts of level
10 Months Ago
Resubmitting previous schizo prefab changes due to something breaking
10 Months Ago
Fixed incorrect prefab setup in schizo trees
10 Months Ago
Issue with schizolobium FBX names
10 Months Ago
Submitting zigg scene
10 Months Ago
Updated schizolobium colliders
10 Months Ago
Replaced mirrored corner piece after merge from main
10 Months Ago
merge from main 121401 to jungle update improvements
10 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
10 Months Ago
Fixed billboard rotation issues on schizolobium
10 Months Ago
Updated schizo sapling billboards
10 Months Ago
More texture work on schizolobium sapling
10 Months Ago
Updated schizo tree COLs. Added first pass schizo sapling.
10 Months Ago
Schizolobium second pass + feedback
10 Months Ago
Tightened up zigg collision
10 Months Ago
Fixed over zealous collision on ziggurat stair sides
10 Months Ago
Removed duplicate nested tree prefab in schizolobium c
10 Months Ago
fixed some weird stretchy triangles in tree LODs
10 Months Ago
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
10 Months Ago
LOD3 rebaked textures after optimisation improvements to kit
10 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
10 Months Ago
More work on schizolobium variants A and B
10 Months Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
10 Months Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
10 Months Ago
Reduced more texture resolutions to improve zigg perf
10 Months Ago
Reduced concrete walkway LOD distances further
10 Months Ago
Reduced more texture sizes to help perf in jungle monuments
10 Months Ago
Reduced ao, ms texture resolution on some jungle props
10 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
10 Months Ago
Missed some billboard texture changes
10 Months Ago
Updated schizolobium with progress from friday
11 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
11 Months Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
11 Months Ago
Tightened collision around Zigg security entrance.
11 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
11 Months Ago
Changed collision material type to rock for better sfx
11 Months Ago
First pass of proper schizolobium tree textures
11 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
11 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
11 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
11 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
11 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
11 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.