userhannah.wattscancel
reporust_rebootcancel

681 Commits over 700 Days - 0.04cph!

9 Months Ago
More dock lighting
9 Months Ago
Tweaked dock lighting
9 Months Ago
Disabled placeholder surface dirt in barges
9 Months Ago
Removed third blend layer from floating walkway materials
9 Months Ago
Replaced proxy dock street lighting with dock lights.
9 Months Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
9 Months Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
9 Months Ago
proxy street lights added to docks, static buoys
9 Months Ago
floating walkways set dressing WIP
9 Months Ago
More set dressing floating walkways and docks WIP
9 Months Ago
Floating walkways set dressing WIP
9 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
9 Months Ago
Re-prefabbed floating walkways for set dressing pass
9 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
9 Months Ago
More farm barge set dressing
9 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
9 Months Ago
Merge from parent
10 Months Ago
Added LODs and COL for farm barge kiosk
10 Months Ago
Added farm sign to farm kiosk
10 Months Ago
Merged from parent
10 Months Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
10 Months Ago
More set dressing of farm barge
10 Months Ago
WIP on farm barge
10 Months Ago
More farm set dressing WIP
10 Months Ago
Blockout farm entrance kiosk WIP
10 Months Ago
Farm dressing exploration WIP
10 Months Ago
Added container shells for farm area + LODs
10 Months Ago
Added first pass of farm barge container shell no.1
10 Months Ago
Prefabbed up farm barge area of level
10 Months Ago
Set dressing to bar area of food market
10 Months Ago
Merge from parent
10 Months Ago
Reduced AO intensity on market container mat
10 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
10 Months Ago
LODs and collision for food market display
10 Months Ago
Replaced blockout food display counter
10 Months Ago
Added remaining COL mesh to food market barge shell
10 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
10 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
10 Months Ago
Merging food market barge shell meshes plus LODs
11 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
11 Months Ago
Swapped placeholder doors for static ones in food market barge
11 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
11 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
11 Months Ago
Initial experimental set dressing of food market
11 Months Ago
Vizdev test FBXs for floating food market
11 Months Ago
Adjuested LOD distances on floating walkways
11 Months Ago
Reducing tricount of some floating walkway LOD0s
11 Months Ago
Fixing up floating walkway transforms in level
11 Months Ago
Added LOD3 textures for floating walkways
11 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.