4,626 Commits over 731 Days - 0.26cph!
    
    
    
        
        
        
            
            
            
                
                Optimised SyncAttribute searching on patching step
                
                
                
                
             
         
        
            
            
            
                
                Fix train engine packing options
                
                
                
                
             
         
        
            
            
            
                
                Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
                
                
                
                
             
         
        
            
            
            
                
                Remove excess protos on train engine
                
                
                
                
             
         
        
            
            
            
                
                SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
                
                
                
                
             
         
        
            
            
            
                
                Fix some logic errors in train sync vars
                
                
                
                
             
         
        
            
            
            
                
                watergun_achievements_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
                
                
                
                
             
         
        
            
            
            
                
                watergun_achievements_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Let DoSplash bypass new splash logic on a per call basis
Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Fix incorrect beehive boolean trigger
                
                
                
                
             
         
        
            
            
            
                
                main -> simple_snow_usage
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail)
Prefer having visual buttons to click to encourage me to use it
                
                
                
                
             
         
        
            
            
            
                
                compile_simulator_window -> main
                
                
                
                
             
         
        
            
            
            
                
                Set pooling command to editor and listen server only. Let's us use server commands locally.
Codegen.
                
                
                
                
             
         
        
            
            
            
                
                pooling_test_command -> main
                
                
                
                
             
         
        
            
            
            
                
                pooling_test_command -> main
                
                
                
                
             
         
        
            
            
            
                
                Wrap whole thing in client block instead
                
                
                
                
             
         
        
        
            
            
            
                
                pooling_test_command -> main
                
                
                
                
             
         
        
            
            
            
                
                Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure vine renderer is not null
                
                
                
                
             
         
        
            
            
            
                
                vine_swing_dismount_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix vine visual stopping moving when a player dismounts mid air.
Finished flag to ensure we have completed our swing
                
                
                
                
             
         
        
        
            
            
            
                
                Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
                
                
                
                
             
         
        
            
            
            
                
                Attempted fix for vines sometimes staying around (rendering) when the tree is killed
Force leaving queue and disabling the renderer when entering/leaving the queue
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
                
                
                
                
             
         
        
            
            
            
                
                New Behaviour:
If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature
Less effective in temperate and desert biomes (not that you'd really need it)
Slightly increased happy range
                
                
                
                
             
         
        
        
            
            
            
                
                Rename Beeswarm to Bee Swarm
Localisation
                
                
                
                
             
         
        
            
            
            
                
                jungle_floor_cube_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure shadow is using the right model
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
                
                
                
                
             
         
        
            
            
            
                
                If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
                
                
                
                
             
         
        
        
            
            
            
                
                Show 'not producing honeycomb' if the beehive has a low enough temperature
Move status up to just under information so you dont have to look at the bottom of the panel
Cleanup beehive lootpanel
                
                
                
                
             
         
        
            
            
            
                
                Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
                
                
                
                
             
         
        
            
            
            
                
                better_bike_fuel_interaction -> main
                
                
                
                
             
         
        
            
            
            
                
                Stop showing open fuel storage all the time when mounted on a bike.
You need to look down delibrately to get the popup
                
                
                
                
             
         
        
            
            
            
                
                jungle_floor_cube_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix jungle floor spawning a random cube in the centre when highlighting it