3,837 Commits over 639 Days - 0.25cph!
Increase natural beehive bounds padding
- FIxed screwed natural beehive bounds
- Fixed swarm AI breaking at weird ranges
Rebalanced some hive growth rates
- Item changes
- Can feed honeycomb to chickens
- Allow timed explosives to align their effect with velocity before an explosion
- Rotated bee grenade explosions to align with this velocity
Restored 1p_spectating_grenade_fix
Restored BeeSwarm changes
bees -> bee_grenade2 (again)
vendor_listing_changes -> crafting_update
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy
(Also shows the grade of a nucleus)
Show nucleus grades on hover
Radwater now destroys the nucleus inside beehives
Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
Updated honeycomb description
Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
- Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
Reworked how BeeSwarm works:
- Can now be set on fire
- Slowed it down
- Optimistaions and changes
Rebalanced temperature on hives
Changed loot panel title again
deployed Beehive new collider and prevent building volume
bees -> crafting_update (needs codegen)
Swapped protobufer index to try and avoid conflicts
Fixed overly large not in sphere check on deployable hive
Cull natural beehive particles at distance
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
Dont share the same tokens as the tooltips
Stop natural beehives from running save. Just let the tree manage them on init
Fix bee hives spawning at in correct locations on oak_b
Wire in new bee particle force field system
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Fix poolable error on natural beehive