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2,596 Commits over 548 Days - 0.20cph!

11 Months Ago
Sell manifest update
11 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
11 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
11 Months Ago
Vendor will attempt to straighten itself up once it pulls over
11 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
11 Months Ago
Basic setup for pulling over
11 Months Ago
Remove translation debug logs
11 Months Ago
Merge main
11 Months Ago
Successfully ignores people who try to block its path
11 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
11 Months Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
11 Months Ago
Fixed argument exceptions in dictionary
11 Months Ago
Fixed broken Rowboat prefab
11 Months Ago
Removed rubbish
11 Months Ago
Fixed broken rowboat prefab
11 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
11 Months Ago
Merge main
11 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
11 Months Ago
Further optimisations Pooling used for other lists
11 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
11 Months Ago
Removed gesture stop
11 Months Ago
Fixed issues with scrap4sale in bandit
11 Months Ago
Green mat
11 Months Ago
Fixed weird merge issues Fixed scene not being pushed
11 Months Ago
Merge main - that was a pain
11 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
11 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
11 Months Ago
Fixed broken load method
11 Months Ago
Merge LOD conversion multiselect
11 Months Ago
Made RendererLOD conversion multi selectable
11 Months Ago
Code cleanup
11 Months Ago
Add subtle wind offset and sway
11 Months Ago
Reimplemented movement tilt
11 Months Ago
Added smooth time. New direction calculations
11 Months Ago
Heli now sways rotation
11 Months Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
11 Months Ago
Build phrases
11 Months Ago
Fixed saving issue with debug language
11 Months Ago
Set default debug language back to 0 - sorry!
11 Months Ago
Prevent heli from crashing at quarry
11 Months Ago
Patrol points now take the height of the ground into consideration
11 Months Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
11 Months Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
11 Months Ago
Restored files
11 Months Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
11 Months Ago
Hack to ensure damage effect comes up
11 Months Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
11 Months Ago
Merge main
11 Months Ago
Merge main - fix conflicts
11 Months Ago
Merge main - fixed conflicts