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3,835 Commits over 639 Days - 0.25cph!

6 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
6 Months Ago
primitive -> main
6 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
6 Months Ago
primitive -> main
6 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
6 Months Ago
Added nuclei prefab Moved beehive natural path
6 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
6 Months Ago
cookingv2 -> bees
6 Months Ago
- Merge Conflicts - Manifest - Codegen
6 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
6 Months Ago
Allow custom impact effects through base player
6 Months Ago
Effect: revert hit normal transformation
6 Months Ago
primitive -> Aux2
6 Months Ago
Another attempt at fixing crossbow NRE
6 Months Ago
Convert hit normal to world position
6 Months Ago
Effects: Way more normal orientation settings and some tooltips!
6 Months Ago
primitive -> Aux2
6 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
6 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
6 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
6 Months Ago
Fixed some annoying bugs still left in the new effects code
6 Months Ago
Missing files
6 Months Ago
Fixed scale issues on siege tower
6 Months Ago
primitive -> Aux2
6 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
6 Months Ago
Mini Crossbow second attempt at NRE fix
6 Months Ago
cookingv2 -> bees
6 Months Ago
Setup mini crossbow root object
6 Months Ago
Bypass stationary system (particles only) on small fireballs
6 Months Ago
Effects: Correctly inverse transform point should we hit an entity
6 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
6 Months Ago
Stop effect offsets going crazy when hitting an entity
6 Months Ago
primitive -> Aux2
6 Months Ago
Fix mini crossbow pushing some NREs
6 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
6 Months Ago
Incorrect effects path fix
6 Months Ago
Use 'UseCustomEffect' instead of is valid check
6 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
6 Months Ago
cookingv2 -> bees
6 Months Ago
Reduce some random clockwise rotations on mini crossbow
6 Months Ago
primitive -> Aux2
6 Months Ago
Revert 'rock formation huge e' materials back to what they should be
6 Months Ago
primitive -> Aux2
6 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
6 Months Ago
Fixed bottom siege tower drawbridge not having sound
6 Months Ago
Minicrossbow ClientInit NRE fix
6 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
6 Months Ago
Translate constructable blocked by vehicle message
6 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
6 Months Ago
primitive -> Aux2